Charles River Media

書目資訊

Game level design
Byrne, Edward
by: Byrne, Edward
Cross-platform game programming
Goodwin, Steven
C & Data Structures
Deshpande, P. S
by: Deshpande, P. S
ShaderX4 : Advanced Rendering Techniques
Engel, Wolfgang F
Web design with Macromedia Studio MX...
Hunley, Eric
Programming a multiplayer FPS in DirectX
Young, Vaughan
Real-time 3D terrain engines using C...
Snook, Greg
ShaderX3 : advanced rendering with D...
Engel, Wolfgang F
Game Programming Gems 6
Dickheiser, Michael (1970)
by: Dickheiser, Michael (1970)
GNU/Linux application programming
Jones, M. Tim
AI Game Engine Programming
Schwab, Brian
Electronic commerce : on-line orderi...
Loshin, Pete
Complete digital photography
Long, Ben
Game programming gems 5
Pallister, Kim
by: Pallister, Kim
Learning Java through applications :...
Jarc, Duane J
Introduction to game development
Rabin, Steve
Secrets of the game business
Laramee, Francois Dominic
by: Laramee, Francois Dominic
Storytelling Through Animation
Wellins, Mike
Corporate software project management
Lecky-Thompson, Guy W
by: Lecky-Thompson, Guy W
Modern microprocessors
Korneev, V. V
by: Korneev, V. V
AI Game Programming Wisdom 3
Rabin, Steve
Game art : creation, direction, and ...
Linde, Riccard
Massively multiplayer game development 2
Alexander, Thor (1968)
Programming Vertex and Pixel Shaders
Engel, Wolfgang F
Massively multiplayer game development
Alexander, Thor (1968)
by: Alexander, Thor (1968)
Game Programming Gems 4
Kirmse, Andrew
by: Kirmse, Andrew
 
 
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