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Three-dimensional display systems
概要
作品:
10 作品在 10 項出版品 10 種語言
書目資訊
Real-time 3D terrain engines using C++ and and DirectX 9
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(書目-語言資料,印刷品)
Real-time rendering tricks and techniques in DirectX
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(書目-語言資料,印刷品)
ShaderX3 : advanced rendering with DirectX and OpenGL
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(書目-語言資料,印刷品)
Introducing Maya 7 : 3D for Beginners
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(書目-語言資料,印刷品)
Cinema 4D : The Artist's Project Sourcebook
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(書目-語言資料,印刷品)
Discover the Game with Alias
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(書目-語言資料,印刷品)
Learning Maya 7 : The Special Effects Handbook
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(書目-語言資料,印刷品)
AutoCAD 2000 3D f/x and design
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(書目-語言資料,印刷品)
3D modeling in AutoCAD : creating and using 3D models in AutoCAD 2000
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(書目-語言資料,印刷品)
Complete Maya programming
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(書目-語言資料,印刷品)
主題
604.2/0285/6693
006.6/6
006.6/96
604.2/0285/5369
T385
794.8/1526
Computer games
Three-dimensional display systems
794.8/16693
Computer graphics
006.696
TR897.7
C++ (Computer program language)
Real-time programming
Computer animation
QA76.76.C672
776/.6
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