Language:
English
繁體中文
Help
Login
Back
Switch To:
Labeled
|
MARC Mode
|
ISBD
Learning by playing : = video gaming...
~
Blumberg, Fran C.
Learning by playing : = video gaming in education /
Record Type:
Language materials, printed : Monograph/item
Title/Author:
Learning by playing :/ edited by Fran C. Blumberg.
Reminder of title:
video gaming in education /
other author:
Blumberg, Fran C.
Published:
Oxford :Oxford University Press, : 2014.,
Description:
xi, 358 p. :ill. ; : 25 cm.;
Subject:
Educational technology. -
ISBN:
9780199896646 (hbk.) :
Learning by playing : = video gaming in education /
Learning by playing :
video gaming in education /edited by Fran C. Blumberg. - Oxford :Oxford University Press,2014. - xi, 358 p. :ill. ;25 cm.
Includes bibliographical references and index.
"There is a growing recognition in the learning sciences that video games can no longer be seen as impediments to education, but rather, they can be developed to enhance learning. Educational and developmental psychologists, education researchers, media psychologists, and cognitive psychologists are now joining game designers and developers in seeking out new ways to use video game play in the classroom."--book jacket.
ISBN: 9780199896646 (hbk.) :NT2342
LCCN: 2013034455Subjects--Topical Terms:
556755
Educational technology.
LC Class. No.: LB1028.3 / .L3775 2014
Dewey Class. No.: 371.33
Learning by playing : = video gaming in education /
LDR
:01188cam a2200205 i 4500
001
822992
003
OCoLC
005
20151006111518.0
008
151020s2014 enka b 001 0 eng
010
$a
2013034455
020
$a
9780199896646 (hbk.) :
$c
NT2342
035
$a
(OCoLC)861335194
$z
(OCoLC)869266819
$z
(OCoLC)879373071
$z
(OCoLC)879495754
$z
(OCoLC)880247205
035
$a
ocn861335194
040
$a
DLC
$b
eng
$c
DLC
$d
BDX
$d
CDX
$d
DEBSZ
$d
UKMGB
$d
BTCTA
$d
YDXCP
$d
YBM
$d
GPM
$d
MNW
$d
GZI
$d
STF
$d
OCLCF
$d
CHVBK
$d
NFU
050
0 0
$a
LB1028.3
$b
.L3775 2014
082
0 0
$a
371.33
$2
23
245
0 0
$a
Learning by playing :
$b
video gaming in education /
$c
edited by Fran C. Blumberg.
260
#
$a
Oxford :
$b
Oxford University Press,
$c
2014.
300
$a
xi, 358 p. :
$b
ill. ;
$c
25 cm.
504
$a
Includes bibliographical references and index.
520
#
$a
"There is a growing recognition in the learning sciences that video games can no longer be seen as impediments to education, but rather, they can be developed to enhance learning. Educational and developmental psychologists, education researchers, media psychologists, and cognitive psychologists are now joining game designers and developers in seeking out new ways to use video game play in the classroom."--book jacket.
650
# 0
$a
Educational technology.
$3
556755
650
# 0
$a
Education
$x
Effect of technological innovations on.
$3
561219
650
# 0
$a
Video games and children.
$3
560787
700
1 #
$a
Blumberg, Fran C.
$3
1045863
based on 0 review(s)
ALL
圖書館3F 書庫
Items
1 records • Pages 1 •
1
Inventory Number
Location Name
Item Class
Material type
Call number
Usage Class
Loan Status
No. of reservations
Opac note
Attachments
E041472
圖書館3F 書庫
一般圖書(BOOK)
一般圖書
371.33 B658 2014
一般使用(Normal)
On shelf
0
Reserve
1 records • Pages 1 •
1
Reviews
Add a review
and share your thoughts with other readers
Export
pickup library
Processing
...
Change password
Login
Please sign in
User name
Password
Remember me on this computer
Cancel
Forgot your password?