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Not Just Roleplay : = How Rules Shap...
~
ProQuest Information and Learning Co.
Not Just Roleplay : = How Rules Shape Identity Exploration and Community Creation in LARP and Tabletop Games.
Record Type:
Language materials, manuscript : Monograph/item
Title/Author:
Not Just Roleplay :/
Reminder of title:
How Rules Shape Identity Exploration and Community Creation in LARP and Tabletop Games.
Author:
Merriman, Vinca Sachi.
Description:
1 online resource (56 pages)
Notes:
Source: Masters Abstracts International, Volume: 57-01.
Subject:
Recreation. -
Online resource:
click for full text (PQDT)
ISBN:
9780355450064
Not Just Roleplay : = How Rules Shape Identity Exploration and Community Creation in LARP and Tabletop Games.
Merriman, Vinca Sachi.
Not Just Roleplay :
How Rules Shape Identity Exploration and Community Creation in LARP and Tabletop Games. - 1 online resource (56 pages)
Source: Masters Abstracts International, Volume: 57-01.
Thesis (M.I.S.)--University of Toronto (Canada), 2017.
Includes bibliographical references
Earlier research has shown that players use roleplaying in a number of contexts to explore identity, identity performance, and to better understand their personal interactions. One place this comes into play is in games where players play the role of a character other than themselves. This thesis looks specifically at analog games and examines the way that game rules shape players' ability to explore identity and social interaction through the game. I argue that game rules in these games help determine what questions players ask themselves and what kinds of interaction they explore. To better understand these types of games I look at the rules of a specific LARP, Dystopia Rising, and a specific tabletop game, Shadowrun, in detail in order to better understand how these rules have the potential to shape players exploration of identity and interaction.
Electronic reproduction.
Ann Arbor, Mich. :
ProQuest,
2018
Mode of access: World Wide Web
ISBN: 9780355450064Subjects--Topical Terms:
559433
Recreation.
Index Terms--Genre/Form:
554714
Electronic books.
Not Just Roleplay : = How Rules Shape Identity Exploration and Community Creation in LARP and Tabletop Games.
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Not Just Roleplay :
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How Rules Shape Identity Exploration and Community Creation in LARP and Tabletop Games.
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Source: Masters Abstracts International, Volume: 57-01.
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Adviser: Victoria McArthur.
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Thesis (M.I.S.)--University of Toronto (Canada), 2017.
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Includes bibliographical references
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Earlier research has shown that players use roleplaying in a number of contexts to explore identity, identity performance, and to better understand their personal interactions. One place this comes into play is in games where players play the role of a character other than themselves. This thesis looks specifically at analog games and examines the way that game rules shape players' ability to explore identity and social interaction through the game. I argue that game rules in these games help determine what questions players ask themselves and what kinds of interaction they explore. To better understand these types of games I look at the rules of a specific LARP, Dystopia Rising, and a specific tabletop game, Shadowrun, in detail in order to better understand how these rules have the potential to shape players exploration of identity and interaction.
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Electronic reproduction.
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Ann Arbor, Mich. :
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2018
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Mode of access: World Wide Web
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ProQuest Information and Learning Co.
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University of Toronto (Canada).
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http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=10624173
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click for full text (PQDT)
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