語系
Marsh, Tim.
概要
作品: | 1 作品在 2 項出版品 1 種語言 |
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書目資訊
Serious Games = Joint International Conference, JCSG 2021, Virtual Event, January 12–13, 2022, Proceedings /
by:
Ma, Minhua.; Fletcher, Bobbie.; Göbel, Stefan.; Marsh, Tim.; SpringerLink (Online service); Baalsrud Hauge, Jannicke.
(書目-語言資料,印刷品)
, [http://id.loc.gov/vocabulary/relators/edt]
Serious Games = Second Joint International Conference, JCSG 2016, Brisbane, QLD, Australia, September 26-27, 2016, Proceedings /
by:
Ma, Minhua.; Oliveira, Manuel Fradinho.; Marsh, Tim.; Göbel, Stefan.; SpringerLink (Online service); Baalsrud Hauge, Jannicke.
(書目-語言資料,印刷品)
, [http://id.loc.gov/vocabulary/relators/edt]
Trends and applications of serious gaming and social media
by:
Ko, Ryan.; Marsh, Tim.; Baek, Youngkyun.; SpringerLink (Online service)
(書目-語言資料,印刷品)
Serious Games = 4th Joint International Conference, JCSG 2018, Darmstadt, Germany, November 7-8, 2018, Proceedings /
by:
Caserman, Polona.; Oliveira, Manuel.; Garcia-Agundez, Augusto.; Ma, Minhua.; Marsh, Tim.; Göbel, Stefan.; Tregel, Thomas.; SpringerLink (Online service); Baalsrud Hauge, Jannicke.
(書目-語言資料,印刷品)
, [http://id.loc.gov/vocabulary/relators/edt]
Serious games = second Joint International Conference, JCSG 2016, Brisbane, QLD, Australia, September 26-27, 2016 : proceedings /
by:
Workshop on the Preservation of Stability under Discretization ((2001 :); Marsh, Tim.; SpringerLink (Online service)
(書目-語言資料,印刷品)
Serious Games = Joint International Conference, JCSG 2020, Stoke-on-Trent, UK, November 19–20, 2020, Proceedings /
by:
SpringerLink (Online service); Baalsrud Hauge, Jannicke.; Ma, Minhua.; Fletcher, Bobbie.; Göbel, Stefan.; Marsh, Tim.
(書目-語言資料,印刷品)
, [http://id.loc.gov/vocabulary/relators/edt]
主題
Social media.
Computer organization.
Image Processing and Computer Vision.
Artificial intelligence.
Computers and Education.
Education—Data processing.
Information Systems Applications (incl. Internet).
Computer Science.
Computers and civilization.
Computer Systems Organization and Communication Networks.
Information Systems Applications (incl. Internet)
Algorithms.
Artificial Intelligence (incl. Robotics)
Application software.
Personal computers.
User interfaces (Computer systems).
Game theory
Artificial Intelligence.
Computer graphics.
Games
Personal Computing.
Computers and Society.
Computer Appl. in Social and Behavioral Sciences.
Computational Intelligence.
Engineering.
Educational Technology.
Adventure games.
Educational games
Computer Graphics.
User Interfaces and Human Computer Interaction.
Optical data processing.
Computer games
Computer Imaging, Vision, Pattern Recognition and Graphics.
Media Sociology.
Algorithm Analysis and Problem Complexity.