Languages
Marsh, Tim.
Overview
Works: | 1 works in 2 publications in 1 languages |
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Titles
Serious Games = Second Joint International Conference, JCSG 2016, Brisbane, QLD, Australia, September 26-27, 2016, Proceedings /
by:
Ma, Minhua.; Oliveira, Manuel Fradinho.; Marsh, Tim.; Göbel, Stefan.; SpringerLink (Online service); Baalsrud Hauge, Jannicke.
(Language materials, printed)
, [http://id.loc.gov/vocabulary/relators/edt]
Serious Games = Joint International Conference, JCSG 2021, Virtual Event, January 12–13, 2022, Proceedings /
by:
Ma, Minhua.; Fletcher, Bobbie.; Göbel, Stefan.; Marsh, Tim.; SpringerLink (Online service); Baalsrud Hauge, Jannicke.
(Language materials, printed)
, [http://id.loc.gov/vocabulary/relators/edt]
Trends and applications of serious gaming and social media
by:
Ko, Ryan.; Marsh, Tim.; Baek, Youngkyun.; SpringerLink (Online service)
(Language materials, printed)
Serious Games = 4th Joint International Conference, JCSG 2018, Darmstadt, Germany, November 7-8, 2018, Proceedings /
by:
Caserman, Polona.; Oliveira, Manuel.; Garcia-Agundez, Augusto.; Ma, Minhua.; Marsh, Tim.; Göbel, Stefan.; Tregel, Thomas.; SpringerLink (Online service); Baalsrud Hauge, Jannicke.
(Language materials, printed)
, [http://id.loc.gov/vocabulary/relators/edt]
Serious games = second Joint International Conference, JCSG 2016, Brisbane, QLD, Australia, September 26-27, 2016 : proceedings /
by:
Workshop on the Preservation of Stability under Discretization ((2001 :); Marsh, Tim.; SpringerLink (Online service)
(Language materials, printed)
Serious Games = Joint International Conference, JCSG 2020, Stoke-on-Trent, UK, November 19–20, 2020, Proceedings /
by:
SpringerLink (Online service); Baalsrud Hauge, Jannicke.; Ma, Minhua.; Fletcher, Bobbie.; Göbel, Stefan.; Marsh, Tim.
(Language materials, printed)
, [http://id.loc.gov/vocabulary/relators/edt]
Subjects
Social media.
Computer organization.
Image Processing and Computer Vision.
Artificial intelligence.
Computers and Education.
Education—Data processing.
Computer Systems Organization and Communication Networks.
Information Systems Applications (incl. Internet)
Algorithms.
Artificial Intelligence (incl. Robotics)
Application software.
User interfaces (Computer systems).
Artificial Intelligence.
Computer graphics.
Games
Personal Computing.
Computer Appl. in Social and Behavioral Sciences.
Computational Intelligence.
Engineering.
Educational Technology.
Adventure games.
Educational games
Computer games
Media Sociology.
Algorithm Analysis and Problem Complexity.
Information Systems Applications (incl. Internet).
Computer Science.
Computers and civilization.
Personal computers.
Game theory
Computers and Society.
Computer Graphics.
User Interfaces and Human Computer Interaction.
Optical data processing.
Computer Imaging, Vision, Pattern Recognition and Graphics.