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Meiselwitz, Gabriele.

Overview
Works: 1 works in 6 publications in 1 languages
Titles
HCI International 2021 - Late Breaking Papers: Design and User Experience = 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings / by: Moallem, Abbas.; SpringerLink (Online service); Soares, Marcelo M.; Yamamoto, Sakae.; Marcus, Aaron.; Mori, Hirohiko.; Meiselwitz, Gabriele.; Fang, Xiaowen.; Rau, Pei-Luen Patrick.; Rosenzweig, Elizabeth.; Stephanidis, Constantine. (Language materials, printed) , [http://id.loc.gov/vocabulary/relators/edt]
HCI International 2020 – Late Breaking Papers: Interaction, Knowledge and Social Media = 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / by: SpringerLink (Online service); Yamamoto, Sakae.; Salvendy, Gavriel.; Siau, Keng.; Nah, Fiona Fui-Hoon.; Wei, June.; Stephanidis, Constantine.; Meiselwitz, Gabriele.; Mori, Hirohiko. (Language materials, printed) , [http://id.loc.gov/vocabulary/relators/edt]
Social computing and social media, human behavior = 9th International Conference, SCSM 2017, held as part of HCI International 2017, Vancouver, BC, Canada, July 9-14, 2017 : proceedings.. Part I / by: Meiselwitz, Gabriele.; Workshop on the Preservation of Stability under Discretization ((2001 :); SpringerLink (Online service) (Language materials, printed)
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Subjects
Online social networks Application software. e-Commerce/e-business. Computers. Data Structures and Information Theory. Information Systems Applications (incl. Internet). User interfaces (Computer systems) Computer communication systems. Computer Imaging, Vision, Pattern Recognition and Graphics. Computer organization. Information storage and retrieval. Computer Applications. Computer Engineering and Networks. Data Mining and Knowledge Discovery. Computer System Implementation. Human-computer interaction Computing Milieux. Computer science. Computer Application in Social and Behavioral Sciences. Computer Systems Organization and Communication Networks. Artificial Intelligence. Social sciences—Data processing. Computer networks. Image processing—Digital techniques. The Computing Profession. Computer Communication Networks. Software engineering. Machine learning. Information Systems Applications (incl. Internet) Electronic commerce. Computer networks . System Performance and Evaluation. Computers, Special purpose. Data structures (Computer science). Special Purpose and Application-Based Systems. E-commerce. Computer engineering. e-Commerce and e-Business. Software Engineering. Data mining. Computer system failures. Artificial intelligence. Computer and Information Systems Applications. Computer Appl. in Social and Behavioral Sciences. Human-computer interaction. Architecture, Computer. Computer Science. Social media Computer vision. User-generated content Computers and Education. Education—Data processing. User interfaces (Computer systems). Information Storage and Retrieval. Machine Learning. User Interfaces and Human Computer Interaction. Optical data processing.
 
 
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