Guo, Yike.
Overview
Works: | 2 works in 1 publications in 1 languages |
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Titles
Pattern Recognition and Computer Vision = 5th Chinese Conference, PRCV 2022, Shenzhen, China, November 4–7, 2022, Proceedings, Part III /
by:
Guo, Yike.; SpringerLink (Online service); Tan, Tieniu.; Yuen, Pong C.; Lai, Jianhuang.; Yu, Shiqi.; Zhang, Jianguo.; Han, Junwei.; Zhang, Zhaoxiang.
(Language materials, printed)
, [http://id.loc.gov/vocabulary/relators/edt]
Pattern Recognition and Computer Vision = 5th Chinese Conference, PRCV 2022, Shenzhen, China, November 4–7, 2022, Proceedings, Part I /
by:
Lai, Jianhuang.; Yuen, Pong C.; SpringerLink (Online service); Tan, Tieniu.; Guo, Yike.; Han, Junwei.; Zhang, Zhaoxiang.; Zhang, Jianguo.; Yu, Shiqi.
(Language materials, printed)
, [http://id.loc.gov/vocabulary/relators/edt]
Brain Informatics and Health = 8th International Conference, BIH 2015, London, UK, August 30 - September 2, 2015 : proceedings /
by:
Workshop on the Preservation of Stability under Discretization ((2001 :); Guo, Yike.; SpringerLink (Online service)
(Language materials, printed)
Brain Informatics and Health = 8th International Conference, BIH 2015, London, UK, August 30 - September 2, 2015. Proceedings /
by:
Friston, Karl.; Guo, Yike.; SpringerLink (Online service); Aldo, Faisal.; Hill, Sean.; Peng, Hanchuan.
(Language materials, printed)
, [http://id.loc.gov/vocabulary/relators/edt]
Mathematical Research for Blockchain Economy = 1st International Conference MARBLE 2019, Santorini, Greece /
by:
Guo, Yike.; SpringerLink (Online service); Pardalos, Panos.; Kotsireas, Ilias.; Knottenbelt, William.
(Language materials, printed)
, [http://id.loc.gov/vocabulary/relators/edt]
Mathematical Research for Blockchain Economy = 2nd International Conference MARBLE 2020, Vilamoura, Portugal /
by:
Pardalos, Panos.; Kotsireas, Ilias.; Knottenbelt, William.; Guo, Yike.; SpringerLink (Online service)
(Language materials, printed)
, [http://id.loc.gov/vocabulary/relators/edt]
Human and Machines = Philosophical Thinking of Artificial Intelligence /
by:
Gu, Jun.; SpringerLink (Online service); Guo, Yike.
(Language materials, printed)
, [http://id.loc.gov/vocabulary/relators/aut]
Pattern Recognition and Computer Vision = 5th Chinese Conference, PRCV 2022, Shenzhen, China, November 4–7, 2022, Proceedings, Part II /
by:
Han, Junwei.; Zhang, Zhaoxiang.; Zhang, Jianguo.; Yu, Shiqi.; Guo, Yike.; SpringerLink (Online service); Tan, Tieniu.; Lai, Jianhuang.; Yuen, Pong C.
(Language materials, printed)
, [http://id.loc.gov/vocabulary/relators/edt]
Pattern Recognition and Computer Vision = 5th Chinese Conference, PRCV 2022, Shenzhen, China, November 4–7, 2022, 2022, Proceedings, Part IV /
by:
Yu, Shiqi.; Zhang, Jianguo.; Han, Junwei.; Zhang, Zhaoxiang.; Yuen, Pong C.; Lai, Jianhuang.; Guo, Yike.; SpringerLink (Online service); Tan, Tieniu.
(Language materials, printed)
, [http://id.loc.gov/vocabulary/relators/edt]
Subjects
Computer science—Mathematics.
Computer mathematics.
Computer engineering.
Computer System Implementation.
Image Processing and Computer Vision.
Math Applications in Computer Science.
Technology—Philosophy.
Artificial intelligence.
Economic Theory/Quantitative Economics/Mathematical Methods.
Computer Communication Networks.
Computers and Education.
Education—Data processing.
Computer science
Information Systems Applications (incl. Internet)
Computer and Information Systems Applications.
Artificial Intelligence (incl. Robotics)
Application software.
History.
User interfaces (Computer systems).
Information storage and retrieval.
Artificial Intelligence.
Business enterprises—Finance.
Computational Intelligence.
Brain
Financial Services.
Mathematical optimization.
Information Storage and Retrieval.
Game Theory, Economics, Social and Behav. Sciences.
Image processing—Digital techniques.
Computer networks .
Financial engineering.
Pattern recognition.
Neural networks (Computer science)
Information Systems Applications (incl. Internet).
Computer Science.
Computers and civilization.
Human information processing
Game theory.
History of Technology.
Computational intelligence.
Computer Engineering and Networks.
Computer vision.
Optimization.
Financial Engineering.
Mathematical Applications in Computer Science.
Bank marketing.
Computers and Society.
Computer systems.
Economic theory.
Philosophy of Technology.
User Interfaces and Human Computer Interaction.
Optical data processing.
Business Finance.
Pattern Recognition.
Technology.
Computer Imaging, Vision, Pattern Recognition and Graphics.