Sung, Kelvin.
Overview
Works: | 0 works in 2 publications in 1 languages |
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Titles
Build your own 2D game engine and create great web games = using HTML5, JavaScript, and WebGL /
by:
SpringerLink (Online service); Sung, Kelvin.
(Language materials, printed)
Build Your Own 2D Game Engine and Create Great Web Games = Using HTML5, JavaScript, and WebGL2 /
by:
SpringerLink (Online service); Pavleas, Jebediah.; Pace, Jason.; Munson, Matthew.; Sung, Kelvin.
(Language materials, printed)
, [http://id.loc.gov/vocabulary/relators/aut]
Basic Math for Game Development with Unity 3D = A Beginner's Guide to Mathematical Foundations /
by:
Sung, Kelvin.; SpringerLink (Online service); Smith, Gregory.
(Language materials, printed)
, [http://id.loc.gov/vocabulary/relators/aut]
Build your own 2D Game Engine and Create Great Web Games = Using HTML5, JavaScript, and WebGL /
by:
Sung, Kelvin.; Pace, Jason.; Arnez, Fernando.; Pavleas, Jebediah.; SpringerLink (Online service)
(Language materials, printed)
, [http://id.loc.gov/vocabulary/relators/aut]
Basic math for game development with Unity 3D = a beginner's guide to mathematical foundations /
by:
Smith, Gregory.; SpringerLink (Online service); Sung, Kelvin.; Wai, Clover.
(Language materials, printed)
Subjects
Game Development.
Software Engineering.
Computer science—Mathematics.
Software Engineering/Programming and Operating Systems.
Math Applications in Computer Science.
Interactive computer graphics.
Software engineering.
Computer Science.
Computer games—Programming.
Internet programming.
Mathematical Applications in Computer Science.
Web Development.
Computer games
Video games
Computer Science, general.