Sung, Kelvin.
概要
| 作品: | 0 作品在 2 項出版品 1 種語言 | |
|---|---|---|
書目資訊
Build your own 2D game engine and create great web games = using HTML5, JavaScript, and WebGL /
by:
SpringerLink (Online service); Sung, Kelvin.
(書目-語言資料,印刷品)
Build Your Own 2D Game Engine and Create Great Web Games = Using HTML5, JavaScript, and WebGL2 /
by:
SpringerLink (Online service); Pavleas, Jebediah.; Munson, Matthew.; Pace, Jason.; Sung, Kelvin.
(書目-語言資料,印刷品)
, [http://id.loc.gov/vocabulary/relators/aut]
Basic Math for Game Development with Unity 3D = A Beginner's Guide to Mathematical Foundations /
by:
Sung, Kelvin.; SpringerLink (Online service); Smith, Gregory.
(書目-語言資料,印刷品)
, [http://id.loc.gov/vocabulary/relators/aut]
Build your own 2D Game Engine and Create Great Web Games = Using HTML5, JavaScript, and WebGL /
by:
Sung, Kelvin.; Pace, Jason.; Arnez, Fernando.; Pavleas, Jebediah.; SpringerLink (Online service)
(書目-語言資料,印刷品)
, [http://id.loc.gov/vocabulary/relators/aut]
Basic math for game development with Unity 3D = a beginner's guide to mathematical foundations /
by:
Smith, Gregory.; SpringerLink (Online service); Sung, Kelvin.; Wai, Clover.
(書目-語言資料,印刷品)
主題
Computer science—Mathematics.
Math Applications in Computer Science.
Interactive computer graphics.
Software engineering.
Internet programming.
Web Development.
Computer games
Computer Science, general.
Game Development.
Software Engineering.
Software Engineering/Programming and Operating Systems.
Computer Science.
Computer games—Programming.
Mathematical Applications in Computer Science.
Video games