Sung, Kelvin.
概要
作品: | 0 作品在 2 項出版品 1 種語言 |
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書目資訊
Build your own 2D game engine and create great web games = using HTML5, JavaScript, and WebGL /
by:
SpringerLink (Online service); Sung, Kelvin.
(書目-語言資料,印刷品)
Build Your Own 2D Game Engine and Create Great Web Games = Using HTML5, JavaScript, and WebGL2 /
by:
SpringerLink (Online service); Pavleas, Jebediah.; Pace, Jason.; Munson, Matthew.; Sung, Kelvin.
(書目-語言資料,印刷品)
, [http://id.loc.gov/vocabulary/relators/aut]
Basic Math for Game Development with Unity 3D = A Beginner's Guide to Mathematical Foundations /
by:
Sung, Kelvin.; SpringerLink (Online service); Smith, Gregory.
(書目-語言資料,印刷品)
, [http://id.loc.gov/vocabulary/relators/aut]
Build your own 2D Game Engine and Create Great Web Games = Using HTML5, JavaScript, and WebGL /
by:
Sung, Kelvin.; Pace, Jason.; Arnez, Fernando.; Pavleas, Jebediah.; SpringerLink (Online service)
(書目-語言資料,印刷品)
, [http://id.loc.gov/vocabulary/relators/aut]
Basic math for game development with Unity 3D = a beginner's guide to mathematical foundations /
by:
Smith, Gregory.; SpringerLink (Online service); Sung, Kelvin.; Wai, Clover.
(書目-語言資料,印刷品)
主題
Game Development.
Software Engineering.
Computer science—Mathematics.
Software Engineering/Programming and Operating Systems.
Math Applications in Computer Science.
Interactive computer graphics.
Software engineering.
Computer Science.
Computer games—Programming.
Internet programming.
Mathematical Applications in Computer Science.
Web Development.
Computer games
Video games
Computer Science, general.