Doulamis, Anastasios.
Overview
Works: | 2 works in 0 publications in 0 languages |
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Titles
Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection = 7th International Conference, EuroMed 2018, Nicosia, Cyprus, October 29 – November 3, 2018, Proceedings, Part II /
by:
Doulamis, Anastasios.; Martins, João.; Brumana, Raffaella.; Fink, Eleanor.; SpringerLink (Online service); Wallace, Manolis.; Ioannides, Marinos.; Patias, Petros.
(Language materials, printed)
, [http://id.loc.gov/vocabulary/relators/edt]
Trandisciplinary Multispectral Modelling and Cooperation for the Preservation of Cultural Heritage = Second International Conference, TMM_CH 2021, Athens, Greece, December 13–15, 2021, Revised Selected Papers /
by:
Georgopoulos, Andreas.; Moropoulou, Antonia.; SpringerLink (Online service); Doulamis, Anastasios.; Ronchi, Alfredo.; Ioannides, Marinos.
(Language materials, printed)
, [http://id.loc.gov/vocabulary/relators/edt]
Visual Computing for Cultural Heritage
by:
Liarokapis, Fotis.; Doulamis, Nikolaos.; Doulamis, Anastasios.; Voulodimos, Athanasios.; SpringerLink (Online service)
(Language materials, printed)
, [http://id.loc.gov/vocabulary/relators/edt]
Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection = 7th International Conference, EuroMed 2018, Nicosia, Cyprus, October 29–November 3, 2018, Proceedings, Part I /
by:
Patias, Petros.; Ioannides, Marinos.; Wallace, Manolis.; Fink, Eleanor.; SpringerLink (Online service); Martins, João.; Brumana, Raffaella.; Doulamis, Anastasios.
(Language materials, printed)
, [http://id.loc.gov/vocabulary/relators/edt]
Subjects
Game Development.
Software Engineering.
Computer engineering.
Image Processing and Computer Vision.
Computer networks .
Artificial intelligence.
Computers and Education.
Cultural heritage.
Software engineering.
Education—Data processing.
Information Systems Applications (incl. Internet).
Digital humanities.
Computer Engineering and Networks.
Application software.
User interfaces (Computer systems).
Information storage and retrieval.
Computer games—Programming.
Computer graphics.
Artificial Intelligence.
Computer Appl. in Social and Behavioral Sciences.
Computing Milieux.
Computer industry.
Cultural Heritage.
Computer Graphics.
Optical data processing.
Information Storage and Retrieval.
User Interfaces and Human Computer Interaction.
Computers.
The Computer Industry.
Digital Humanities.