Meijer, Sebastiaan.
概要
| 作品: | 1 作品在 1 項出版品 1 種語言 | |
|---|---|---|
書目資訊
Simulation and gaming across borders = 55th International Simulation and Gaming Association Conference, ISAGA 2024, Christchurch, New Zealand, July 8-12, 2024 : revised selected papers /
by:
Freese, Maria.; International Simulation and Gaming Association. (2024 :); SpringerLink (Online service); Lukosch, Heide.; Meijer, Sebastiaan.
(書目-語言資料,印刷品)
Intersections in Simulation and Gaming = 21st Annual Simulation Technology and Training Conference, SimTecT 2016, and 47th International Simulation and Gaming Association Conference, ISAGA 2016, Held as Part of the First Australasian Simulation Congress, ASC 2016, Melbourne, VIC, Australia, September 26-29, 2016, Revised Selected Papers /
by:
SpringerLink (Online service); Naweed, Anjum.; Wardaszko, Marcin.; Meijer, Sebastiaan.; Leigh, Elyssebeth.
(書目-語言資料,印刷品)
, [http://id.loc.gov/vocabulary/relators/edt]
Gaming, Simulation and Innovations: Challenges and Opportunities = 52nd International Simulation and Gaming Association Conference, ISAGA 2021, Indore, India, September 6–10, 2021, Revised Selected Papers /
by:
Dubey, Jigyasu.; SpringerLink (Online service); Lukosch, Heide.; Dumblekar, Vinod.; Meijer, Sebastiaan.; Dhar, Upinder.
(書目-語言資料,印刷品)
, [http://id.loc.gov/vocabulary/relators/edt]
Simulation Gaming Through Times and Disciplines = 50th International Simulation and Gaming Association Conference, ISAGA 2019, Warsaw, Poland, August 26–30, 2019, Revised Selected Papers /
by:
Kanegae, Hidehiko.; Meijer, Sebastiaan.; Wardaszko, Marcin.; Lukosch, Heide.; SpringerLink (Online service); Kriz, Willy Christian.; Grzybowska-Brzezińska, Mariola.
(書目-語言資料,印刷品)
, [http://id.loc.gov/vocabulary/relators/edt]
主題
Computer engineering.
Computer Application in Social and Behavioral Sciences.
Simulation games
Image Processing and Computer Vision.
Computer networks .
Computer Communication Networks.
Information theory.
Coding and Information Theory.
Computers and Education.
Education—Data processing.
Optical data processing.
User Interfaces and Human Computer Interaction.
Computer Vision.
Simulation methods
Computer vision.
Computer Engineering and Networks.
Computer communication systems.
Application software.
User interfaces (Computer systems).
Game theory
Computer Appl. in Social and Behavioral Sciences.
Social sciences—Data processing.
Coding theory.
Simulation games in education