Muazu Musa, Rabiu.
Overview
Works: | 0 works in 0 publications in 0 languages |
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Titles
Machine Learning in Aquaculture = Hunger Classification of Lates calcarifer /
by:
SpringerLink (Online service); Mohd Razman, Mohd Azraai.; Susto, Gian-Antonio.; Mukai, Yukinori.; P. P. Abdul Majeed, Anwar.; Taha, Zahari.; Muazu Musa, Rabiu.
(Language materials, printed)
, [http://id.loc.gov/vocabulary/relators/aut]
Data Mining and Machine Learning in High-Performance Sport = Performance Analysis of On-field and Video Assistant Referees in European Soccer Leagues /
by:
Muazu Musa, Rabiu.; P.P. Abdul Majeed, Anwar.; SpringerLink (Online service); Kuan, Garry.; Mohd Razman, Mohd Azraai.; Abdullah, Mohamad Razali.
(Language materials, printed)
, [http://id.loc.gov/vocabulary/relators/aut]
Machine Learning in Team Sports = Performance Analysis and Talent Identification in Beach Soccer & Sepak-takraw /
by:
Kosni, Norlaila Azura.; SpringerLink (Online service); Abdullah, Mohamad Razali.; Muazu Musa, Rabiu.; P.P. Abdul Majeed, Anwar.
(Language materials, printed)
, [http://id.loc.gov/vocabulary/relators/aut]
Machine Learning in Elite Volleyball = Integrating Performance Analysis, Competition and Training Strategies /
by:
Abdul Majeed, Anwar P. P.; Muazu Musa, Rabiu.; Suhaimi, Muhammad Zuhaili.; Abdullah, Mohamad Razali.; Mohd Razman, Mohd Azraai.; SpringerLink (Online service); Abu Osman, Noor Azuan.
(Language materials, printed)
, [http://id.loc.gov/vocabulary/relators/aut]
Machine Learning in Sports = Identifying Potential Archers /
by:
Taha, Zahari.; Muazu Musa, Rabiu.; SpringerLink (Online service); Abdullah, Mohamad Razali.; P.P.Abdul Majeed, Anwar.
(Language materials, printed)
, [http://id.loc.gov/vocabulary/relators/aut]
Subjects
Sport Science .
Biomedical engineering.
Signal, Image and Speech Processing.
Sports sciences.
Fish.
Signal processing.
Machine learning.
Sport Psychology.
Wildlife.
Sports.
Image processing.
Speech processing systems.
Computational intelligence.
Computer simulation.
Data Mining and Knowledge Discovery.
Application software.
Biomedical Engineering and Bioengineering.
Recreation—Equipment and supplies.
Data mining.
Computer Appl. in Social and Behavioral Sciences.
Computational Intelligence.
Machine Learning.
Sport Technology.
Sport.
Simulation and Modeling.
Fish & Wildlife Biology & Management.
Sports—Psychological aspects.