Thalmann, Daniel.
Overview
Works: | 5 works in 2 publications in 1 languages |
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Titles
Advances in Visual Computing = 14th International Symposium on Visual Computing, ISVC 2019, Lake Tahoe, NV, USA, October 7–9, 2019, Proceedings, Part I /
by:
Wang, Chaoli.; SpringerLink (Online service); Ushizima, Daniela.; Lu, Aidong.; Lin, Xin.; Thalmann, Daniel.; Koracin, Darko.; Parvin, Bahram.; Xu, Panpan.; Chai, Sek.; Boyle, Richard.; Bebis, George.; Sueda, Shinjiro.
(Language materials, printed)
, [http://id.loc.gov/vocabulary/relators/edt]
Crowd simulation
by:
SpringerLink (Online service); Thalmann, Daniel.; Musse, Soraia Raupp.
(Language materials, printed)
Technology, Design and the Arts - Opportunities and Challenges
by:
Excell, Peter.; Liggett, Susan.; Earnshaw, Rae.; Thalmann, Daniel.; SpringerLink (Online service)
(Language materials, printed)
, [http://id.loc.gov/vocabulary/relators/edt]
Context Aware Human-Robot and Human-Agent Interaction
by:
Magnenat-Thalmann, Nadia.; Yuan, Junsong.; Thalmann, Daniel.; You, Bum-Jae.; SpringerLink (Online service)
(Language materials, printed)
, [http://id.loc.gov/vocabulary/relators/edt]
Advances in Visual Computing = 14th International Symposium on Visual Computing, ISVC 2019, Lake Tahoe, NV, USA, October 7–9, 2019, Proceedings, Part II /
by:
Thalmann, Daniel.; Lin, Xin.; Lu, Aidong.; SpringerLink (Online service); Wang, Chaoli.; Ushizima, Daniela.; Boyle, Richard.; Chai, Sek.; Xu, Panpan.; Parvin, Bahram.; Sueda, Shinjiro.; Bebis, George.; Koracin, Darko.
(Language materials, printed)
, [http://id.loc.gov/vocabulary/relators/edt]
Stepping into Virtual Reality
by:
Vexo, Frederic.; Thalmann, Daniel.; Gutierrez, Mario A. A.; SpringerLink (Online service)
(Language materials, printed)
Advances in Computer Graphics = 37th Computer Graphics International Conference, CGI 2020, Geneva, Switzerland, October 20–23, 2020, Proceedings /
by:
Kim, Jinman.; Papagiannakis, George.; SpringerLink (Online service); Sheng, Bin.; Thalmann, Daniel.; Wu, Enhua.; Gavrilova, Marina.; Stephanidis, Constantine.; Magnenat-Thalmann, Nadia.
(Language materials, printed)
, [http://id.loc.gov/vocabulary/relators/edt]
Intelligent Scene Modeling and Human-Computer Interaction
by:
Thalmann, Daniel.; Ramanathan, Manoj.; SpringerLink (Online service); Zhang, Jian Jun.; Thalmann, Nadia Magnenat.
(Language materials, printed)
, [http://id.loc.gov/vocabulary/relators/edt]
Advances in Computer Graphics = 38th Computer Graphics International Conference, CGI 2021, Virtual Event, September 6–10, 2021, Proceedings /
by:
Papagiannakis, George.; Kim, Jinman.; Gavrilova, Marina.; Magnenat-Thalmann, Nadia.; Sheng, Bin.; Thalmann, Daniel.; Interrante, Victoria.; SpringerLink (Online service)
(Language materials, printed)
, [http://id.loc.gov/vocabulary/relators/edt]
Intelligent Embedded Systems = Select Proceedings of ICNETS2, Volume II /
by:
Thalmann, Daniel.; SpringerLink (Online service); Subhashini, N.; Mohanaprasad, K.; Murugan, M S Bala.
(Language materials, printed)
, [http://id.loc.gov/vocabulary/relators/edt]
Computer Animation and Social Agents = 33rd International Conference on Computer Animation and Social Agents, CASA 2020, Bournemouth, UK, October 13-15, 2020, Proceedings /
by:
Thalmann, Daniel.; Tian, Feng.; SpringerLink (Online service); Yang, Xiaosong.; Chang, Jian.; Thalmann, Nadia Magnenat.; Zhang, Jian Jun.; Xu, Weiwei.
(Language materials, printed)
, [http://id.loc.gov/vocabulary/relators/edt]
Stepping into virtual reality
by:
SpringerLink (Online service); Thalmann, Daniel.; Vexo, Frederic.; Gutierrez A., Mario A.
(Language materials, printed)
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Subjects
Multimedia systems .
Image Processing and Computer Vision.
Artificial intelligence.
Data protection.
Computer Communication Networks.
Electrical engineering.
Electronic circuits.
Computer and Information Systems Applications.
Application software.
Human-computer interaction.
Computers.
Computer Appl. in Arts and Humanities.
Information Systems Applications (incl. Internet).
Computer Science.
Computer Vision.
Computer simulation.
Computer communication systems.
Security.
Media Design.
Computer Imaging, Vision, Pattern Recognition and Graphics.
Computer organization.
Collective behavior
Computer Systems Organization and Communication Networks.
User interfaces (Computer systems).
Artificial Intelligence.
Computer Applications.
Virtual reality.
Circuits and Systems.
Pattern recognition.
Communications Engineering, Networks.
Crowds
Information Systems and Communication Service.
Multimedia Information Systems.
Simulation and Modeling.
Computer Graphics.
User Interfaces and Human Computer Interaction.
Optical data processing.
Pattern Recognition.