Magnenat-Thalmann, Nadia.
Overview
Works: | 2 works in 4 publications in 1 languages |
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Titles
Recent advances in the 3D physiological human
by:
Zhang, Jian J.; SpringerLink (Online service); Feng, David D.; Magnenat-Thalmann, Nadia.
(Language materials, printed)
Modelling the physiological human = 3D Physiological Human Workshop, 3DPH 2009, Zermatt, Switzerland, November 29 - December 2, 2009 : proceedings /
by:
Workshop on the Preservation of Stability under Discretization ((2001 :); Magnenat-Thalmann, Nadia.; SpringerLink (Online service)
(Language materials, printed)
3D multiscale physiological human
by:
Choi, Hon Fai.; Ratib, Osman.; SpringerLink (Online service); Magnenat-Thalmann, Nadia.
(Language materials, printed)
Context aware human-robot and human-agent interaction
by:
Magnenat-Thalmann, Nadia.; SpringerLink (Online service)
(Language materials, printed)
Context Aware Human-Robot and Human-Agent Interaction
by:
Magnenat-Thalmann, Nadia.; Yuan, Junsong.; Thalmann, Daniel.; You, Bum-Jae.; SpringerLink (Online service)
(Language materials, printed)
, [http://id.loc.gov/vocabulary/relators/edt]
Advances in computer graphics = 39th Computer Graphics International Conference, CGI 2022, virtual event, September 12-16, 2022 : proceedings /
by:
Workshop on the Preservation of Stability under Discretization ((2001 :); Magnenat-Thalmann, Nadia.; SpringerLink (Online service)
(Language materials, printed)
Advances in Computer Graphics = 37th Computer Graphics International Conference, CGI 2020, Geneva, Switzerland, October 20–23, 2020, Proceedings /
by:
Kim, Jinman.; Papagiannakis, George.; SpringerLink (Online service); Sheng, Bin.; Thalmann, Daniel.; Wu, Enhua.; Magnenat-Thalmann, Nadia.; Stephanidis, Constantine.; Gavrilova, Marina.
(Language materials, printed)
, [http://id.loc.gov/vocabulary/relators/edt]
Virtual Reality and Augmented Reality = 16th EuroVR International Conference, EuroVR 2019, Tallinn, Estonia, October 23–25, 2019, Proceedings /
by:
Nedel, Luciana.; Interrante, Victoria.; Bourdot, Patrick.; SpringerLink (Online service); Zachmann, Gabriel.; Magnenat-Thalmann, Nadia.
(Language materials, printed)
, [http://id.loc.gov/vocabulary/relators/edt]
New advances in virtual humans = artificial intelligence environment /
by:
Jain, Lakhmi C.; SpringerLink (Online service); Magnenat-Thalmann, Nadia.; Ichalkaranje, Nikhil.
(Language materials, printed)
Advances in Computer Graphics = 38th Computer Graphics International Conference, CGI 2021, Virtual Event, September 6–10, 2021, Proceedings /
by:
Papagiannakis, George.; Kim, Jinman.; Magnenat-Thalmann, Nadia.; Gavrilova, Marina.; Sheng, Bin.; Thalmann, Daniel.; Interrante, Victoria.; SpringerLink (Online service)
(Language materials, printed)
, [http://id.loc.gov/vocabulary/relators/edt]
Mixed reality and gamification for culture heritage
by:
SpringerLink (Online service); Ioannides, Marinos.; Magnenat-Thalmann, Nadia.; Papagiannakis, George.
(Language materials, printed)
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Subjects
Three-dimensional imaging in medicine
Bioinformatics.
Computer organization.
Image Processing and Computer Vision.
Artificial intelligence.
Computer Communication Networks.
Computer Science.
Three-dimensional imaging in medicine.
Human-robot interaction.
Cultural property
Computer Systems Organization and Communication Networks.
Mixed reality.
Computer simulation.
Special purpose computers.
Computer communication systems.
Artificial Intelligence (incl. Robotics)
Application software.
Anatomy.
User interfaces (Computer systems).
Human physiology
Artificial Intelligence.
Multimedia Information Systems.
Computer Appl. in Social and Behavioral Sciences.
Special Purpose and Application-Based Systems.
Computer Applications.
Simulation and Modeling.
Human Physiology.
Engineering.
Human-computer interaction.
Computer Graphics.
Robotics.
Cultural Heritage.
User Interfaces and Human Computer Interaction.
Optical data processing.
Appl.Mathematics/Computational Methods of Engineering.
Computational Biology/Bioinformatics.
Three-dimensional imaging.
Pattern Recognition.
Computer Imaging, Vision, Pattern Recognition and Graphics.
Computer graphics
Virtual reality.
Pattern recognition.