Chang, Maiga.
Overview
Works: | 1 works in 3 publications in 1 languages |
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Titles
Smart Learning Environments
by:
SpringerLink (Online service); Li, Yanyan.; Chang, Maiga.
(Language materials, printed)
, [http://id.loc.gov/vocabulary/relators/edt]
Data Analytics Approaches in Educational Games and Gamification Systems
by:
Tlili, Ahmed.; Chang, Maiga.; SpringerLink (Online service)
(Language materials, printed)
, [http://id.loc.gov/vocabulary/relators/edt]
Challenges and Solutions in Smart Learning = Proceeding of 2018 International Conference on Smart Learning Environments, Beijing, China /
by:
Kinshuk.; Jemni, Mohamed.; Chen, Nian-Shing.; Popescu, Elvira.; Huang, Ronghuai.; Chang, Maiga.; Spector, J. Michael.; SpringerLink (Online service)
(Language materials, printed)
, [http://id.loc.gov/vocabulary/relators/edt]
Foundations and Trends in Smart Learning = Proceedings of 2019 International Conference on Smart Learning Environments /
by:
Chang, Maiga.; Sampson, Demetrios G.; SpringerLink (Online service); Spector, J. Michael.; Jemni, Mohamed.; Kinshuk.; Huang, Ronghuai.; Popescu, Elvira.; Chen, Nian-Shing.
(Language materials, printed)
, [http://id.loc.gov/vocabulary/relators/edt]
Intelligent tutoring systems = 15th International Conference, ITS 2019, Kingston, Jamaica, June 3-7, 2019 : proceedings /
by:
Workshop on the Preservation of Stability under Discretization ((2001 :); Coy, Andre.; Hayashi, Yugo.; SpringerLink (Online service); Chang, Maiga.
(Language materials, printed)
Learning by playing = game-based education system design and development : 4th International Conference on E-Learning and Games, Edutainment 2009, Banff, Canada, August 9-11, 2009 ; Proceedings /
by:
Workshop on the Preservation of Stability under Discretization ((2001 :); Chang, Maiga.; SpringerLink (Online service)
(Language materials, printed)
Edutainment technologies = educational games and virtual reality/augmented reality applications : 6th international conference on e-learning and games, edutainment 2011, Taipei, Taiwan, September 2011 : proceedings /
by:
Workshop on the Preservation of Stability under Discretization ((2001 :); SpringerLink (Online service); Chang, Maiga.
(Language materials, printed)
ICT in Education in Global Context = The Best Practices in K-12 Schools /
by:
Yang, Junfeng.; Zhang, Jinbao.; Chang, Tingwen.; Chang, Maiga.; SpringerLink (Online service)
(Language materials, printed)
, [http://id.loc.gov/vocabulary/relators/edt]
Smart learning environments
by:
SpringerLink (Online service); Li, Yanyan.; Chang, Maiga.
(Language materials, printed)
Intelligent Tutoring Systems = 15th International Conference, ITS 2019, Kingston, Jamaica, June 3–7, 2019, Proceedings /
by:
Chang, Maiga.; SpringerLink (Online service); Hayashi, Yugo.; Coy, Andre.
(Language materials, printed)
, [http://id.loc.gov/vocabulary/relators/edt]
State-of-the-Art and Future Directions of Smart Learning
by:
Kinshuk.; Huang, Ronghuai.; Popescu, Elvira.; Chen, Nian-Shing.; Kravcik, Milos.; Chang, Maiga.; Li, Yanyan.; SpringerLink (Online service)
(Language materials, printed)
, [http://id.loc.gov/vocabulary/relators/edt]
Resilience and Future of Smart Learning = Proceedings of 2022 International Conference on Smart Learning Environments /
by:
Altınay, Zehra.; SpringerLink (Online service); Chang, Maiga.; Burgos, Daniel.; Liu, Dejian.; Tlili, Ahmed.; Popescu, Elvira.; Yang, Junfeng.; Kinshuk.
(Language materials, printed)
, [http://id.loc.gov/vocabulary/relators/edt]
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Subjects
Image Processing and Computer Vision.
Artificial intelligence.
Information Systems Applications (incl.Internet)
Digital Education and Educational Technology.
Application software.
Computer Appl. in Social and Behavioral Sciences.
Educational games
Computer games
Education.
Learning & Instruction.
Learning.
Active learning
Computer Science.
Educational innovations.
Early Childhood Education.
Media Design.
Technology and Digital Education.
Educational technology.
Computers and Education.
Education—Data processing.
Artificial Intelligence (incl. Robotics)
Computer-assisted instruction
Artificial intelligence
User interfaces (Computer systems).
Artificial Intelligence.
Educational Technology.
Instruction.
Intelligent tutoring systems
Data mining.
Computers and Society.
Multimedia Information Systems.
Child development.
Electronic games
Computer Graphics.
User Interfaces and Human Computer Interaction.
Optical data processing.
Computer-assisted instruction.
Data Mining and Knowledge Discovery.