Languages
Lasaulce, Samson.
Overview
Works: | 3 works in 1 publications in 1 languages |
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Titles
Ubiquitous Networking = 7th International Symposium, UNet 2021, Virtual Event, May 19–22, 2021, Revised Selected Papers /
by:
Elbiaze, Halima.; Sabir, Essaid.; SpringerLink (Online service); Lasaulce, Samson.; Falcone, Francisco.; Sadik, Mohamed.; Ben Othman, Jalel.
(Language materials, printed)
, [http://id.loc.gov/vocabulary/relators/edt]
Ubiquitous Networking = 7th International Symposium, UNet 2021, Virtual Event, May 19–22, 2021, Revised Selected Papers /
by:
Lasaulce, Samson.; Falcone, Francisco.; Sadik, Mohamed.; Ben Othman, Jalel.; Elbiaze, Halima.; Sabir, Essaid.; SpringerLink (Online service)
(Language materials, printed)
, [http://id.loc.gov/vocabulary/relators/edt]
Game theory and learning for wireless networks = fundamentals and applications /
by:
Lasaulce, Samson.; Tembine, Hamidou.
(Language materials, printed)
Network Games, Control and Optimization = 10th International Conference, NetGCooP 2020, France, September 22–24, 2021, Proceedings /
by:
Lasaulce, Samson.; Mertikopoulos, Panayotis.; Orda, Ariel.; SpringerLink (Online service)
(Language materials, printed)
, [http://id.loc.gov/vocabulary/relators/edt]
Network games, control, and optimization = proceedings of NETGCOOP 2016, Avignon, France /
by:
Workshop on the Preservation of Stability under Discretization ((2001 :); Lasaulce, Samson.; SpringerLink (Online service); Solan, Eilon.; Jimenez, Tania.
(Language materials, printed)
Subjects
Computer organization.
Math Applications in Computer Science.
Computer networks .
Numerical analysis.
Artificial intelligence.
Coding and Information Theory.
Information theory.
Computer Communication Networks.
Information Systems Applications (incl. Internet).
Computer Systems Organization and Communication Networks.
Game theory.
Computer and Information Systems Applications.
Probability and Statistics in Computer Science.
Computer communication systems.
Application software.
Mathematical statistics.
Mathematical Applications in Computer Science.
Artificial Intelligence.
Mathematics.
Coding theory.
Wireless communication systems.
Computer games
Game Theory, Economics, Social and Behav. Sciences.
Appl.Mathematics/Computational Methods of Engineering.
Numeric Computing.
Systems Theory, Control.