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Rauterberg, Matthias.

Overview
Works: 3 works in 4 publications in 1 languages
Titles
HCI International 2021 - Late Breaking Papers: Cognition, Inclusion, Learning, and Culture = 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings / by: Antona, Margherita.; Li, Wen-Chin.; SpringerLink (Online service); Harris, Don.; Rauterberg, Matthias.; Zhou, Jia.; Ioannou, Andri.; Stephanidis, Constantine.; Sottilare, Robert A.; Fidopiastis, Cali M.; Schwarz, Jessica.; Zaphiris, Panayiotis.; Schmorrow, Dylan D.; Gao, Qin. (Language materials, printed) , [http://id.loc.gov/vocabulary/relators/edt]
Culture and computing = 13th International Conference, C&C 2025, held as part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22-27, 2025 : proceedings.. Part I / by: Rauterberg, Matthias.; SpringerLink (Online service); Workshop on the Preservation of Stability under Discretization ((2001 :) (Language materials, printed)
Handbook of Digital Games and Entertainment Technologies by: Ciancarini, Paolo.; Rauterberg, Matthias.; SpringerLink (Online service); Nakatsu, Ryohei. (Language materials, printed) , [http://id.loc.gov/vocabulary/relators/edt]
Culture and computing = 10th International Conference, C&C 2022, held as part of the 24th HCI International Conference, HCII 2022, virtual event, June 26 - July 1, 2022 : proceedings / by: Workshop on the Preservation of Stability under Discretization ((2001 :); Rauterberg, Matthias.; SpringerLink (Online service) (Language materials, printed)
Culture and computing = 13th International Conference, C&C 2025, held as part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22-27, 2025 : proceedings.. Part I / by: Workshop on the Preservation of Stability under Discretization ((2001 :); Rauterberg, Matthias.; SpringerLink (Online service) (Language materials, printed)
HCI International 2022 – Late Breaking Papers: HCI for Today's Community and Economy = 24th International Conference on Human-Computer Interaction, HCII 2022, Virtual Event, June 26–July 1, 2022, Proceedings / by: Fui-Hoon Nah, Fiona.; Wei, June.; Siau, Keng.; Salvendy, Gavriel.; SpringerLink (Online service); Krömker, Heidi.; Rauterberg, Matthias. (Language materials, printed) , [http://id.loc.gov/vocabulary/relators/edt]
Handbook of digital games and entertainment technologies by: Nakatsu, Ryohei.; SpringerLink (Online service); Rauterberg, Matthias.; Ciancarini, Paolo. (Language materials, printed)
Culture and Computing = 8th International Conference, C&C 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / by: SpringerLink (Online service); Rauterberg, Matthias. (Language materials, printed) , [http://id.loc.gov/vocabulary/relators/edt]
Entertainment computing -- ICEC 2004 = third international conference, Eindhoven, the Netherlands, September 1-3, 2004 : proceedings / by: Rauterberg, Matthias.; SpringerLink (Online service); Workshop on the Preservation of Stability under Discretization ((2001 :) (Language materials, printed)
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Subjects
Computer mathematics. Image Processing and Computer Vision. Data protection. Artificial intelligence. Computer Communication Networks. Software engineering. Communication, International Theory of Computation. Interactive multimedia Computer and Information Systems Applications. Application software. e-Commerce/e-business. Computer Appl. in Social and Behavioral Sciences. Coding theory. Human-computer interaction. Computers. Computer Networks. Media Sociology. Computer networks . Coding and Information Theory. Information Systems Applications (incl. Internet). Computer communication systems. Mass media. Security. Computing Milieux. Entertainment computing Computer science. E-commerce. Computer Imaging, Vision, Pattern Recognition and Graphics. Intercultural communication Computer organization. Computer science—Mathematics. Computer Application in Social and Behavioral Sciences. Communication. Computers and Education. Education—Data processing. Computer Systems Organization and Communication Networks. User interfaces (Computer systems). Artificial Intelligence. Information storage and retrieval. Computational Intelligence. Computer Applications. Engineering. Information Storage and Retrieval. e-Commerce and e-Business. Software Engineering. Software Engineering/Programming and Operating Systems. Information theory. Communication and technology Computational intelligence. Mathematical Applications in Computer Science. Electronic games User Interfaces and Human Computer Interaction. Optical data processing.
 
 
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