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Rauterberg, Matthias.

Overview
Works: 3 works in 4 publications in 1 languages
Titles
Culture and computing = 13th International Conference, C&C 2025, held as part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22-27, 2025 : proceedings.. Part I / by: Rauterberg, Matthias.; Workshop on the Preservation of Stability under Discretization ((2001 :); SpringerLink (Online service) (Language materials, printed)
HCI International 2021 - Late Breaking Papers: Cognition, Inclusion, Learning, and Culture = 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings / by: Ioannou, Andri.; Stephanidis, Constantine.; Antona, Margherita.; Sottilare, Robert A.; Fidopiastis, Cali M.; Li, Wen-Chin.; Schwarz, Jessica.; Zaphiris, Panayiotis.; SpringerLink (Online service); Schmorrow, Dylan D.; Harris, Don.; Rauterberg, Matthias.; Zhou, Jia.; Gao, Qin. (Language materials, printed) , [http://id.loc.gov/vocabulary/relators/edt]
Handbook of Digital Games and Entertainment Technologies by: Ciancarini, Paolo.; Rauterberg, Matthias.; Nakatsu, Ryohei.; SpringerLink (Online service) (Language materials, printed) , [http://id.loc.gov/vocabulary/relators/edt]
Culture and computing = 13th International Conference, C&C 2025, held as part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22-27, 2025 : proceedings.. Part I / by: Rauterberg, Matthias.; Workshop on the Preservation of Stability under Discretization ((2001 :); SpringerLink (Online service) (Language materials, printed)
Culture and computing = 10th International Conference, C&C 2022, held as part of the 24th HCI International Conference, HCII 2022, virtual event, June 26 - July 1, 2022 : proceedings / by: Rauterberg, Matthias.; Workshop on the Preservation of Stability under Discretization ((2001 :); SpringerLink (Online service) (Language materials, printed)
HCI International 2022 – Late Breaking Papers: HCI for Today's Community and Economy = 24th International Conference on Human-Computer Interaction, HCII 2022, Virtual Event, June 26–July 1, 2022, Proceedings / by: Fui-Hoon Nah, Fiona.; Wei, June.; Salvendy, Gavriel.; SpringerLink (Online service); Siau, Keng.; Krömker, Heidi.; Rauterberg, Matthias. (Language materials, printed) , [http://id.loc.gov/vocabulary/relators/edt]
Handbook of digital games and entertainment technologies by: SpringerLink (Online service); Nakatsu, Ryohei.; Rauterberg, Matthias.; Ciancarini, Paolo. (Language materials, printed)
Culture and Computing = 8th International Conference, C&C 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / by: SpringerLink (Online service); Rauterberg, Matthias. (Language materials, printed) , [http://id.loc.gov/vocabulary/relators/edt]
Entertainment computing -- ICEC 2004 = third international conference, Eindhoven, the Netherlands, September 1-3, 2004 : proceedings / by: Rauterberg, Matthias.; Workshop on the Preservation of Stability under Discretization ((2001 :); SpringerLink (Online service) (Language materials, printed)
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Subjects
Intercultural communication Computer organization. Computer science—Mathematics. Computer mathematics. Computer Application in Social and Behavioral Sciences. Image Processing and Computer Vision. Data protection. Artificial intelligence. Computer Communication Networks. Communication. Computers and Education. Software engineering. Education—Data processing. Communication, International Theory of Computation. Computer Systems Organization and Communication Networks. Interactive multimedia Computer and Information Systems Applications. Application software. User interfaces (Computer systems). e-Commerce/e-business. Artificial Intelligence. Information storage and retrieval. Computer Appl. in Social and Behavioral Sciences. Coding theory. Computational Intelligence. Computer Applications. Engineering. Computing Milieux. Entertainment computing Computer science. Human-computer interaction. User Interfaces and Human Computer Interaction. Optical data processing. Information Storage and Retrieval. Computers. e-Commerce and e-Business. E-commerce. Computer Imaging, Vision, Pattern Recognition and Graphics. Software Engineering. Computer Networks. Software Engineering/Programming and Operating Systems. Media Sociology. Computer networks . Information theory. Coding and Information Theory. Communication and technology Information Systems Applications (incl. Internet). Computational intelligence. Computer communication systems. Mass media. Security. Mathematical Applications in Computer Science. Electronic games
 
 
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