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Game Programming with Code Angel = Learn how to code in Python on Raspberry Pi or PC /
Record Type:
Language materials, printed : Monograph/item
Title/Author:
Game Programming with Code Angel/ by Mark Cunningham.
Reminder of title:
Learn how to code in Python on Raspberry Pi or PC /
Author:
Cunningham, Mark.
Description:
XIII, 177 p. 131 illus.online resource. :
Contained By:
Springer Nature eBook
Subject:
Computer input-output equipment. -
Online resource:
https://doi.org/10.1007/978-1-4842-5305-2
ISBN:
9781484253052
Game Programming with Code Angel = Learn how to code in Python on Raspberry Pi or PC /
Cunningham, Mark.
Game Programming with Code Angel
Learn how to code in Python on Raspberry Pi or PC /[electronic resource] :by Mark Cunningham. - 1st ed. 2020. - XIII, 177 p. 131 illus.online resource.
Chapter 1: Introduction -- Chapter 2: Forest Bomber part 1 - A first level -- Chapter 3: Forest Bomber part 2 - Is it a bird? -- Chapter 4: Forest Bomber part 3 - Bombs away -- Chapter 5: Forest Bomber part 4 - Wrapping it up -- Chapter 6: Snapper part 1 - In the woods -- Chapter 7: Snapper part 2 - Say cheese -- Chapter 8: Snapper part 3 - Snapped -- Chapter 9: Alien Invasion part 1 – Under attack -- Chapter 10: Alien Invasion part 2 - Missile launch is go -- Chapter 11: Alien Invasion part 3 - And they came from outer space -- Chapter 12: Save the Planet -- Chapter 13: Golf part 1 - On the tee -- Chapter 14: Golf part 2 - On the green -- Chapter 15: Golf part three - It's in the hole. .
Program in Python on a Raspberry Pi or PC by developing six computer games. Each game project is split into several chapters of the book. Rather than taking you through programming techniques as standalone concepts, this book explains concepts as they are used within a game. You'll learn about variables; integer, real, Boolean and string data types; conditional if statements; fixed loops and conditional loops; modularity; arrays and lists; and predefined functions. You’ll also discover the PyGame library, which is popularly used in the development of 2D games. Key programming concepts are revisited in subsequent projects in the book to consolidate prior learning. Beyond teaching you how to code, this book explains the programming logic behind each project—exemplifying the process of designing and writing a computer game. All the projects in this book are supported by Code Angel (mycodeangel.com). Code Angel Code Angel largely serves students and new developers and the projects work by encouraging you to ‘Learn…then play’. Taking this approach, you'll be able to build fun 2D games and enjoy playing them by yourself or with friends. Developing games in this way keeps you engaged, gives a purpose as you work through each project, and offers a sense of achievement when each game is finished.
ISBN: 9781484253052
Standard No.: 10.1007/978-1-4842-5305-2doiSubjects--Topical Terms:
559611
Computer input-output equipment.
LC Class. No.: TK7885-7895
Dewey Class. No.: 004
Game Programming with Code Angel = Learn how to code in Python on Raspberry Pi or PC /
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Chapter 1: Introduction -- Chapter 2: Forest Bomber part 1 - A first level -- Chapter 3: Forest Bomber part 2 - Is it a bird? -- Chapter 4: Forest Bomber part 3 - Bombs away -- Chapter 5: Forest Bomber part 4 - Wrapping it up -- Chapter 6: Snapper part 1 - In the woods -- Chapter 7: Snapper part 2 - Say cheese -- Chapter 8: Snapper part 3 - Snapped -- Chapter 9: Alien Invasion part 1 – Under attack -- Chapter 10: Alien Invasion part 2 - Missile launch is go -- Chapter 11: Alien Invasion part 3 - And they came from outer space -- Chapter 12: Save the Planet -- Chapter 13: Golf part 1 - On the tee -- Chapter 14: Golf part 2 - On the green -- Chapter 15: Golf part three - It's in the hole. .
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Program in Python on a Raspberry Pi or PC by developing six computer games. Each game project is split into several chapters of the book. Rather than taking you through programming techniques as standalone concepts, this book explains concepts as they are used within a game. You'll learn about variables; integer, real, Boolean and string data types; conditional if statements; fixed loops and conditional loops; modularity; arrays and lists; and predefined functions. You’ll also discover the PyGame library, which is popularly used in the development of 2D games. Key programming concepts are revisited in subsequent projects in the book to consolidate prior learning. Beyond teaching you how to code, this book explains the programming logic behind each project—exemplifying the process of designing and writing a computer game. All the projects in this book are supported by Code Angel (mycodeangel.com). Code Angel Code Angel largely serves students and new developers and the projects work by encouraging you to ‘Learn…then play’. Taking this approach, you'll be able to build fun 2D games and enjoy playing them by yourself or with friends. Developing games in this way keeps you engaged, gives a purpose as you work through each project, and offers a sense of achievement when each game is finished.
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