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Shaping the past = counterfactual history and game design practice in digital strategy games /
Record Type:
Language materials, printed : Monograph/item
Title/Author:
Shaping the past/ Ylva Grufstedt.
Reminder of title:
counterfactual history and game design practice in digital strategy games /
Author:
Grufstedt, Ylva.
Published:
Berlin :De Gruyter Oldenbourg, : c2022.,
Description:
1 online resource (viii, 232 p.) :col. ill. :
Subject:
Electronic games - Design. -
Online resource:
https://www.degruyterbrill.com/isbn/9783110692488
ISBN:
9783110692488
Shaping the past = counterfactual history and game design practice in digital strategy games /
Grufstedt, Ylva.
Shaping the past
counterfactual history and game design practice in digital strategy games /[electronic resource] :Ylva Grufstedt. - 1st ed. - Berlin :De Gruyter Oldenbourg,c2022. - 1 online resource (viii, 232 p.) :col. ill. - Video games and the humanities,vol. 72700-0400 ;. - Video games and the humanities ;4..
Includes bibliographical references (p. 215-225) and index.
"Ylva Grufstedt investigates the role of counterfactuals in uses of history through game designers and through digital strategy games. It discusses the content, form and perspectives that define different types of counterfactuals in the context of game-making - an effort to outline and detail the values and frameworks that shape the past in this popular media"--
ISBN: 9783110692488Subjects--Topical Terms:
1070603
Electronic games
--Design.
LC Class. No.: GV1469.15 / .G78 2022
Dewey Class. No.: 794.8458
Shaping the past = counterfactual history and game design practice in digital strategy games /
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[electronic resource] :
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counterfactual history and game design practice in digital strategy games /
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Ylva Grufstedt.
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1st ed.
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Berlin :
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De Gruyter Oldenbourg,
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c2022.
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1 online resource (viii, 232 p.) :
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col. ill.
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Video games and the humanities,
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2700-0400 ;
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vol. 7
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Includes bibliographical references (p. 215-225) and index.
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"Ylva Grufstedt investigates the role of counterfactuals in uses of history through game designers and through digital strategy games. It discusses the content, form and perspectives that define different types of counterfactuals in the context of game-making - an effort to outline and detail the values and frameworks that shape the past in this popular media"--
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Description based on print version record.
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Electronic games
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Design.
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History
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https://www.degruyterbrill.com/isbn/9783110692488
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