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Android studio game development = co...
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SpringerLink (Online service)
Android studio game development = concepts and design /
Record Type:
Language materials, printed : Monograph/item
Title/Author:
Android studio game development/ by J. F. DiMarzio.
Reminder of title:
concepts and design /
Author:
DiMarzio, J. F.
Published:
Berkeley, CA :Apress : : 2015.,
Description:
xiii, 95 p. :ill., digital ; : 24 cm.;
Contained By:
Springer eBooks
Subject:
Programming Techniques. -
Online resource:
http://dx.doi.org/10.1007/978-1-4842-1718-4
ISBN:
9781484217184
Android studio game development = concepts and design /
DiMarzio, J. F.
Android studio game development
concepts and design /[electronic resource] :by J. F. DiMarzio. - Berkeley, CA :Apress :2015. - xiii, 95 p. :ill., digital ;24 cm.
1. Installing Android Studio -- 2. Exploring the IDE -- 3. Creating a New Project -- 4. Setting-Up Git Hub as Your VCS -- 5. Intro to Game Development -- 6. OpenGL ES and Polygons -- 7. Loading Images and Sprite Sheets -- 8. Reading User Input -- 9. In-Game Movement -- 10. Collision Detection.
This one of a kind short book walks any Android developer through the process of creating mobile games using the new Android Studio IDE. What You'll Learn How to create projects in Android Studio How to use the SDK manager to keep your Android SDK current How to commit and get projects to and from Git hub How to use OpenGL ES to load images How to react to player input How to debug your games using Android Studio.
ISBN: 9781484217184
Standard No.: 10.1007/978-1-4842-1718-4doiSubjects--Uniform Titles:
Android (Electronic resource)
Subjects--Topical Terms:
669781
Programming Techniques.
LC Class. No.: QA76.76.C672
Dewey Class. No.: 794.81526
Android studio game development = concepts and design /
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1. Installing Android Studio -- 2. Exploring the IDE -- 3. Creating a New Project -- 4. Setting-Up Git Hub as Your VCS -- 5. Intro to Game Development -- 6. OpenGL ES and Polygons -- 7. Loading Images and Sprite Sheets -- 8. Reading User Input -- 9. In-Game Movement -- 10. Collision Detection.
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This one of a kind short book walks any Android developer through the process of creating mobile games using the new Android Studio IDE. What You'll Learn How to create projects in Android Studio How to use the SDK manager to keep your Android SDK current How to commit and get projects to and from Git hub How to use OpenGL ES to load images How to react to player input How to debug your games using Android Studio.
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Professional and Applied Computing (Springer-12059)
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