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Good Game Well Played : = An eSports...
~
Devia-Allen, Gabriella Clare.
Good Game Well Played : = An eSports Documentary.
Record Type:
Language materials, manuscript : Monograph/item
Title/Author:
Good Game Well Played :/
Reminder of title:
An eSports Documentary.
Author:
Devia-Allen, Gabriella Clare.
Description:
1 online resource (31 pages)
Notes:
Source: Masters Abstracts International, Volume: 56-05.
Subject:
Communication. -
Online resource:
click for full text (PQDT)
ISBN:
9780355081510
Good Game Well Played : = An eSports Documentary.
Devia-Allen, Gabriella Clare.
Good Game Well Played :
An eSports Documentary. - 1 online resource (31 pages)
Source: Masters Abstracts International, Volume: 56-05.
Thesis (M.S.)--Illinois State University, 2017.
Includes bibliographical references
This film explores the operations and cultural practices of the esports community with an emphasis on Twitch as the dominant community platform. Explored sub-communities include Counter-Strike: Global Offensive, Duelyst, and League of Legends. A focus on Duelyst allows us to explore the characteristics of an accessible esports culture while also referencing League of Legends and Counter-Strike: Global Offensive offers an objective look at two of the industry's most developed esports scenes. This documentary tracks the production of broadcast content, the lifestyles of professional players, and the narratives of the industry's most involved employees. In doing so, the research draws conclusions concerning esports culture, communication behaviors, and a comparison to traditional sports. The film includes expert interviews with industry professionals from both production and competitor viewpoints.
Electronic reproduction.
Ann Arbor, Mich. :
ProQuest,
2018
Mode of access: World Wide Web
ISBN: 9780355081510Subjects--Topical Terms:
556422
Communication.
Index Terms--Genre/Form:
554714
Electronic books.
Good Game Well Played : = An eSports Documentary.
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Source: Masters Abstracts International, Volume: 56-05.
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Includes supplementary digital materials.
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Advisers: Maria A. Moore; Brent K. Simonds.
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Thesis (M.S.)--Illinois State University, 2017.
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Includes bibliographical references
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This film explores the operations and cultural practices of the esports community with an emphasis on Twitch as the dominant community platform. Explored sub-communities include Counter-Strike: Global Offensive, Duelyst, and League of Legends. A focus on Duelyst allows us to explore the characteristics of an accessible esports culture while also referencing League of Legends and Counter-Strike: Global Offensive offers an objective look at two of the industry's most developed esports scenes. This documentary tracks the production of broadcast content, the lifestyles of professional players, and the narratives of the industry's most involved employees. In doing so, the research draws conclusions concerning esports culture, communication behaviors, and a comparison to traditional sports. The film includes expert interviews with industry professionals from both production and competitor viewpoints.
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2018
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Mode of access: World Wide Web
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Communication.
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Illinois State University.
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http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=10263401
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click for full text (PQDT)
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