Language:
English
繁體中文
Help
Login
Back
Switch To:
Labeled
|
MARC Mode
|
ISBD
Living and dying in a virtual world ...
~
SpringerLink (Online service)
Living and dying in a virtual world = digital kinships, nostalgia, and mourning in second life /
Record Type:
Language materials, printed : Monograph/item
Title/Author:
Living and dying in a virtual world/ by Margaret Gibson, Clarissa Carden.
Reminder of title:
digital kinships, nostalgia, and mourning in second life /
Author:
Gibson, Margaret.
other author:
Carden, Clarissa.
Published:
Cham :Springer International Publishing : : 2018.,
Description:
xiii, 154 p. :ill., digital ; : 22 cm.;
Contained By:
Springer eBooks
Subject:
Second Life (Game) -
Online resource:
http://dx.doi.org/10.1007/978-3-319-76099-5
ISBN:
9783319760995
Living and dying in a virtual world = digital kinships, nostalgia, and mourning in second life /
Gibson, Margaret.
Living and dying in a virtual world
digital kinships, nostalgia, and mourning in second life /[electronic resource] :by Margaret Gibson, Clarissa Carden. - Cham :Springer International Publishing :2018. - xiii, 154 p. :ill., digital ;22 cm. - Palgrave Macmillan memory studies. - Palgrave Macmillan memory studies..
1. Introduction -- 2. Blended Families -- 3. Grievable Lives -- 4. Commemorative Culture -- 5. Sentimental Objects -- 6. Nostalgia -- 7. Conclusion.
This book takes readers into stories of love, loss, grief and mourning and reveals the emotional attachments and digital kinships of the virtual 3D social world of Second Life. At fourteen years old, Second Life can no longer be perceived as the young, cutting-edge environment it once was, and yet it endures as a place of belonging, fun, role-play and social experimentation. In this volume, the authors argue that far from facing an impending death, Second Life has undergone a transition to maturity and holds a new type of significance. As people increasingly explore and co-create a sense of self and ways of belonging through avatars and computer screens, the question of where and how people live and die becomes increasingly more important to understand. This book shows how a virtual world can change lives and create forms of memory, nostalgia and mourning for both real and avatar based lives.
ISBN: 9783319760995
Standard No.: 10.1007/978-3-319-76099-5doiSubjects--Topical Terms:
712411
Second Life (Game)
LC Class. No.: GV1469.25.S425 / G53 2018
Dewey Class. No.: 070.4
Living and dying in a virtual world = digital kinships, nostalgia, and mourning in second life /
LDR
:02132nam a2200325 a 4500
001
928572
003
DE-He213
005
20190227154121.0
006
m d
007
cr nn 008maaau
008
190626s2018 gw s 0 eng d
020
$a
9783319760995
$q
(electronic bk.)
020
$a
9783319760988
$q
(paper)
024
7
$a
10.1007/978-3-319-76099-5
$2
doi
035
$a
978-3-319-76099-5
040
$a
GP
$c
GP
041
0
$a
eng
050
4
$a
GV1469.25.S425
$b
G53 2018
072
7
$a
JFD
$2
bicssc
072
7
$a
SOC052000
$2
bisacsh
082
0 4
$a
070.4
$2
23
090
$a
GV1469.25.S425
$b
G449 2018
100
1
$a
Gibson, Margaret.
$3
1208638
245
1 0
$a
Living and dying in a virtual world
$h
[electronic resource] :
$b
digital kinships, nostalgia, and mourning in second life /
$c
by Margaret Gibson, Clarissa Carden.
260
$a
Cham :
$b
Springer International Publishing :
$b
Imprint: Palgrave Macmillan,
$c
2018.
300
$a
xiii, 154 p. :
$b
ill., digital ;
$c
22 cm.
490
1
$a
Palgrave Macmillan memory studies
505
0
$a
1. Introduction -- 2. Blended Families -- 3. Grievable Lives -- 4. Commemorative Culture -- 5. Sentimental Objects -- 6. Nostalgia -- 7. Conclusion.
520
$a
This book takes readers into stories of love, loss, grief and mourning and reveals the emotional attachments and digital kinships of the virtual 3D social world of Second Life. At fourteen years old, Second Life can no longer be perceived as the young, cutting-edge environment it once was, and yet it endures as a place of belonging, fun, role-play and social experimentation. In this volume, the authors argue that far from facing an impending death, Second Life has undergone a transition to maturity and holds a new type of significance. As people increasingly explore and co-create a sense of self and ways of belonging through avatars and computer screens, the question of where and how people live and die becomes increasingly more important to understand. This book shows how a virtual world can change lives and create forms of memory, nostalgia and mourning for both real and avatar based lives.
650
0
$a
Second Life (Game)
$3
712411
650
0
$a
Shared virtual environments.
$3
785291
650
0
$a
Love
$x
Psychological aspects.
$3
864017
650
0
$a
Grief
$x
Psychological aspects.
$3
1208640
650
1 4
$a
Cultural and Media Studies.
$3
1070598
650
2 4
$a
Social Media.
$3
1106917
650
2 4
$a
Digital/New Media.
$3
1116471
650
2 4
$a
Sociology of Culture.
$3
1069629
650
2 4
$a
Cultural Studies.
$3
891488
700
1
$a
Carden, Clarissa.
$3
1208639
710
2
$a
SpringerLink (Online service)
$3
593884
773
0
$t
Springer eBooks
830
0
$a
Palgrave Macmillan memory studies.
$3
835633
856
4 0
$u
http://dx.doi.org/10.1007/978-3-319-76099-5
950
$a
Literature, Cultural and Media Studies (Springer-41173)
based on 0 review(s)
Multimedia
Reviews
Add a review
and share your thoughts with other readers
Export
pickup library
Processing
...
Change password
Login