Morgan Kaufmann series in computer graphics

Titles

digital video and hdtv
geometric algebra for computer science :
point-based graphics
complete maya programming.
visualization in medicine
subdivision methods for geometric design
understanding virtual reality
mel scripting for maya animators
le 3d graphics with opengl es and m3g /
curves and surfaces for cagd
alization in medicine :
real-time shader programming
pyramid algorithms
 
 
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