Games - Psychological aspects.
Overview
| Works: | 5 works in 3 publications in 3 languages | |
|---|---|---|
Titles
The gamification of higher education = developing a game-based business strategy in a disrupted marketplace /
by:
(Language materials, printed)
For the win = the power of gamification and game thinking in business, education, government, and social impact /
by:
(Language materials, printed)
Subjects