Fuzzy.
Overview
Works: | 5 works in 5 publications in 5 languages |
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Titles
消費者加入虛實通路排隊成因之研究-以iPhone手機銷售為例 = = Customer Willingness to Join a Virtual or Physical Queue to Purchase –A Case of iPhone /
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(Language materials, printed)
消費者線上衝動性購買行為成因之研究-以網購服飾為例 = = Factors Influence Impulse-Buying Behaviors on Online Shopping /
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(Language materials, printed)
消費者加入排隊意願成因之研究─以美食排隊現象為例 = = The Causes of Affecting the Willingness of Consumers to Queue─Waiting for Gourmet /
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(Language materials, printed)
一個運用穿戴式感測裝置的手勢辨識系統設計 = = A Study on Designs of the Hand Gesture Recognition System Using a Wearable Device /
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(Language materials, printed)
網宇實體系統的設計與應用-以自行車公路賽為例 = = Design and Application of Cyber Physical System – A Case Study of Road Cycling Race /
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(Language materials, printed)
Subjects