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Simulation games in education - Congresses.
Overview
Works:
5 works in 4 publications in 4 languages
Titles
Frontiers in gaming simulation = 44th International Simulation and Gaming Association Conference, ISAGA 2013 and 17th IFIP WG 5.7 Workshop on Experimental Interactive Learning in Industrial Management, Stockholm, Sweden, June 24-28, 2013 : revised selected papers /
by:
(Language materials, printed)
Simulation and gaming in the network society
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(Language materials, printed)
Intersections in simulation and gaming = 21st Annual Simulation Technology and Training Conference, SimTecT 2016, and 47th International Simulation and Gaming Association Conference, ISAGA 2016, held as part of the first Australasian Simulation Congress, ASC 2016, Melbourne, VIC, Australia, September 26-29, 2016 : revised selected papers /
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(Language materials, printed)
Simulation gaming = applications for sustainable cities and smart infrastructures : 48th International Simulation and Gaming Association Conference, ISAGA 2017, Delft, The Netherlands, July 10-14, 2017 : revised selected papers /
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(Language materials, printed)
Subjects
Software Engineering.
Game Theory.
Simulation games
Algorithm Analysis and Problem Complexity.
Image Processing and Computer Vision.
Computer Communication Networks.
Computers and Education.
Social Policy.
Computer Science.
Information Systems Applications (incl. Internet)
Economics.
Artificial Intelligence (incl. Robotics)
Game theory
Computer Appl. in Social and Behavioral Sciences.
Simulation games in education
Computer Graphics.
Information Storage and Retrieval.
User Interfaces and Human Computer Interaction.
Game Theory, Economics, Social and Behav. Sciences.
Simulation methods
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