Entertainment Industry.
Overview
Works: | 8 works in 4 publications in 4 languages |
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Titles
Fandom analytics = creating and harnessing consumer and cultural passion /
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(Language materials, printed)
Redefining media in the digital age = new global competitive advantages /
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(Language materials, printed)
Classical music and opera during and after the COVID-19 pandemic = empirical research on the digital transformation of socio-cultural institutions and aesthetic forms /
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(Language materials, printed)
Transitioning Media in a Post COVID World = Digital Transformation, Immersive Technologies, and Consumer Behavior /
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(Language materials, printed)
Technology Application in Tourism Fairs, Festivals and Events in Asia
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(Language materials, printed)
Subjects