Computer & video games.
Overview
Works: | 13 works in 0 publications in 0 languages |
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Titles
The Impact of Mental Model in Older Adults' Experience of Digital Games.
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The Effect of Dynamic Rim Lighting on Users Visual Attention in the Virtual Environment.
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(Language materials, manuscript)
At What Price : = Insidious Hegemony and Character Archetypes Woven into Until Dawn.
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(Language materials, manuscript)
Understanding Video Game Developer Intention Versus Outcome as it Pertains to Audience Experience with Game Narrative.
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(Language materials, manuscript)
Drip or Drop : = Evidence on State Dependence and Consumption Constraints from TV Streaming.
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The Medium is the Monster : = Frankenstein in[g] Electronic Literature and Digital Humanities.
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Almirante : = Evaluating the Board Game : Board Game, Startup, Discounted Cash Flow, Venture Capital Method, Real Options.
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Manipulating Game Design Elements to Explore the Influence of Difficulty on Videogame Experiences.
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Vowels and Feelings : = Vowel Space Size as a Resource for Affect and Interpersonal Positioning.
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(Language materials, manuscript)
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