Sound - Recording and reproducing - Digital techniques.
Overview
Works: | 39 works in 16 publications in 16 languages |
---|
Titles
Digital audio watermarking techniques and technologies = applications and benchmarks /
by:
(Language materials, printed)
Spaces speak, are you listening? = experiencing aural architecture /
by:
(Language materials, printed)
Signal processing, perceptual coding, and watermarking of digital audio = advanced technologies and models /
by:
(Language materials, printed)
The complete guide to game audio : = for composers, musicians, sound designers, and game developers /
by:
(Language materials, printed)
Contemporary Carioca = technologies of mixing in a Brazilian music scene /
by:
(Language materials, printed)
Game audio implementation : = a practical guide using the unreal engine /
by:
(Language materials, printed)
Audio content security : = attack analysis on audio watermarking /
by:
(Language materials, printed)
Ambisonics = a practical 3D audio theory for recording, studio production, sound reinforcement, and virtual reality /
by:
(Language materials, printed)
Principles of game audio and sound design = sound design and audio implementation for interactive and immersive media /
by:
(Language materials, printed)
Fundamentals of image, audio, and video processing using MATLAB = with applications to pattern recognition /
by:
(Language materials, printed)
PC audio editing with Adobe Audition 2.0 = broadcast, desktop and CD audio production /
by:
(Language materials, printed)
Digital audio watermarking techniques and technologies = applications and benchmarks /
by:
(Language materials, printed)
Show more
Fewer
Subjects