Computer games - Social aspects.
Overview
Works: | 13 works in 8 publications in 8 languages |
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Titles
Digital culture, play, and identity = a World of Warcraft reader /
by:
(Language materials, printed)
Economics and social conflict = evil actions and evil social institutions in virtual worlds /
by:
(Language materials, printed)
My life as a night elf priest = an anthropological account of World of warcraft /
by:
(Language materials, printed)
Economics and social conflict : = evil actions and evil social institutions in virtual worlds /
by:
(Language materials, printed)
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