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Intelligent Technologies for Interactive Entertainment = 10th EAI International Conference, INTETAIN 2018, Guimarães, Portugal, November 21-23, 2018, Proceedings /
Record Type:
Language materials, printed : Monograph/item
Title/Author:
Intelligent Technologies for Interactive Entertainment/ edited by Paulo Cortez, Luís Magalhães, Pedro Branco, Carlos Filipe Portela, Telmo Adão.
Reminder of title:
10th EAI International Conference, INTETAIN 2018, Guimarães, Portugal, November 21-23, 2018, Proceedings /
other author:
Cortez, Paulo.
Description:
X, 161 p. 48 illus., 34 illus. in color.online resource. :
Contained By:
Springer Nature eBook
Subject:
Multimedia systems . -
Online resource:
https://doi.org/10.1007/978-3-030-16447-8
ISBN:
9783030164478
Intelligent Technologies for Interactive Entertainment = 10th EAI International Conference, INTETAIN 2018, Guimarães, Portugal, November 21-23, 2018, Proceedings /
Intelligent Technologies for Interactive Entertainment
10th EAI International Conference, INTETAIN 2018, Guimarães, Portugal, November 21-23, 2018, Proceedings /[electronic resource] :edited by Paulo Cortez, Luís Magalhães, Pedro Branco, Carlos Filipe Portela, Telmo Adão. - 1st ed. 2019. - X, 161 p. 48 illus., 34 illus. in color.online resource. - Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering,2731867-8211 ;. - Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering,154.
Syntropic Counterpoints: Philosophical Content Generated Between Two Artificial Intelligence Clones -- A brief overview on the evolution of drawing machines -- Health-centered Decision Support and Assessment through Machine Reasoning -- Compression-Based Classification of ECG Using First-Order Derivatives -- Predicting Postoperative Complications for Gastric Cancer Patients using Data Mining -- A Many-Valued Empirical Machine for Thyroid Dysfunction Assessment -- Detecting automatic patterns of stroke through Text Mining -- A preliminary evaluation of a computer vision-based system to detect effects of aromatherapy during high school classes via movement analysis -- Computational inference applied to Social Profiling -- Virtual Agents for Professional Social Skills Training: An Overview of the State-of-the-Art -- A Machine Learning Approach to Detect Violent Behaviour from Video -- Detection and Prevention of Bullying on Online Social Networks: The Combination of Textual, Visual, and Cognitive -- Exploring Novel Methodology for Classifying Cognitive Workload -- Virtual Environments, Entertainment and Games -- Scene Reconstruction for Storytelling in 360º Videos -- User Behaviour Analysis and Personalized TV Content Recommendation -- Virtual and Augmented Reality interfaces in shared game environments: a novel approach -- Microbial Integration on Player Experience of Hybrid Bio-Digital Games.
This book constitutes the refereed proceedings of the 10th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2018, held in Guimarães, Portugal, in November 2018. The 15 full papers were selected from 23 submissions and present developments in artificial intelligence for human interaction or entertainment; artificial intelligence in games, augmented reality and virtual reality; intelligent human-computer interaction; and other Intelligent interaction or entertainment applications covering a wide range of areas from smart cities to visual analytics and marketing.
ISBN: 9783030164478
Standard No.: 10.1007/978-3-030-16447-8doiSubjects--Topical Terms:
1253737
Multimedia systems .
LC Class. No.: QA76.575
Dewey Class. No.: 006.7
Intelligent Technologies for Interactive Entertainment = 10th EAI International Conference, INTETAIN 2018, Guimarães, Portugal, November 21-23, 2018, Proceedings /
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Syntropic Counterpoints: Philosophical Content Generated Between Two Artificial Intelligence Clones -- A brief overview on the evolution of drawing machines -- Health-centered Decision Support and Assessment through Machine Reasoning -- Compression-Based Classification of ECG Using First-Order Derivatives -- Predicting Postoperative Complications for Gastric Cancer Patients using Data Mining -- A Many-Valued Empirical Machine for Thyroid Dysfunction Assessment -- Detecting automatic patterns of stroke through Text Mining -- A preliminary evaluation of a computer vision-based system to detect effects of aromatherapy during high school classes via movement analysis -- Computational inference applied to Social Profiling -- Virtual Agents for Professional Social Skills Training: An Overview of the State-of-the-Art -- A Machine Learning Approach to Detect Violent Behaviour from Video -- Detection and Prevention of Bullying on Online Social Networks: The Combination of Textual, Visual, and Cognitive -- Exploring Novel Methodology for Classifying Cognitive Workload -- Virtual Environments, Entertainment and Games -- Scene Reconstruction for Storytelling in 360º Videos -- User Behaviour Analysis and Personalized TV Content Recommendation -- Virtual and Augmented Reality interfaces in shared game environments: a novel approach -- Microbial Integration on Player Experience of Hybrid Bio-Digital Games.
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