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Creating games with Unity, Substance...
~
Li, Jingtian.
Creating games with Unity, Substance Painter, & Maya : = models, textures, animation, & code /
Record Type:
Language materials, printed : Monograph/item
Title/Author:
Creating games with Unity, Substance Painter, & Maya :/ Jingtian Li ... [et al.].
Reminder of title:
models, textures, animation, & code /
other author:
Li, Jingtian.
Published:
Boca Raton :CRC Press, : c2021.,
Description:
xxii, 746 p. :ill. (chiefly col.) ; : 23 cm.;
Notes:
Includes index.
Subject:
Computer games - Programming. -
ISBN:
9780367506032
Creating games with Unity, Substance Painter, & Maya : = models, textures, animation, & code /
Creating games with Unity, Substance Painter, & Maya :
models, textures, animation, & code /Jingtian Li ... [et al.]. - 1st ed. - Boca Raton :CRC Press,c2021. - xxii, 746 p. :ill. (chiefly col.) ;23 cm.
Includes index.
Ch. 1. Maya modeling -- Ch. 2. Maya set UV -- Ch. 3. Set texturing -- Ch. 4. Unity asset creation -- Ch. 5. Unity level creation -- Ch. 6. Lighting and baking -- Ch. 7. Character modeling -- Ch. 8. UV mapping -- Ch. 9. Character texture painting -- Ch. 10. Rigging -- Ch. 11. FPS animation in Maya -- Ch. 12. Auto rigging -- Ch. 13. Introduction to C# -- Ch. 14. FPS animations -- Ch. 15. Raycasting and render textures -- Ch. 16. Weapons -- Ch. 17. AI -- Ch. 18. Health and inventory -- Ch. 19. UI -- Ch. 20. Boss battle.
This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Unity, Substance Painter, and Maya. The first half of the book lays out the basics of using Maya and Substance Painter to create game-ready assets. This includes polygonal modeling, UV layout, and custom texture painting. The book then covers rigging and animation solutions to create assets to be placed in the game, including animated first-person assets and motion-captured NPC animations. Finally, readers can put it all together and build interactivity that allows the player to create a finished game using the assets built and animated earlier in the book. -- Amazon.com
ISBN: 9780367506032Subjects--Uniform Titles:
Unity (Electronic resource)
Subjects--Topical Terms:
561595
Computer games
--Programming.
LC Class. No.: QA76.76.C672 / L5 2021
Dewey Class. No.: 794.81526
Creating games with Unity, Substance Painter, & Maya : = models, textures, animation, & code /
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Ch. 1. Maya modeling -- Ch. 2. Maya set UV -- Ch. 3. Set texturing -- Ch. 4. Unity asset creation -- Ch. 5. Unity level creation -- Ch. 6. Lighting and baking -- Ch. 7. Character modeling -- Ch. 8. UV mapping -- Ch. 9. Character texture painting -- Ch. 10. Rigging -- Ch. 11. FPS animation in Maya -- Ch. 12. Auto rigging -- Ch. 13. Introduction to C# -- Ch. 14. FPS animations -- Ch. 15. Raycasting and render textures -- Ch. 16. Weapons -- Ch. 17. AI -- Ch. 18. Health and inventory -- Ch. 19. UI -- Ch. 20. Boss battle.
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This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Unity, Substance Painter, and Maya. The first half of the book lays out the basics of using Maya and Substance Painter to create game-ready assets. This includes polygonal modeling, UV layout, and custom texture painting. The book then covers rigging and animation solutions to create assets to be placed in the game, including animated first-person assets and motion-captured NPC animations. Finally, readers can put it all together and build interactivity that allows the player to create a finished game using the assets built and animated earlier in the book. -- Amazon.com
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