Language:
English
繁體中文
Help
Login
Back
Switch To:
Labeled
|
MARC Mode
|
ISBD
Augmented Reality and Virtual Realit...
~
SpringerLink (Online service)
Augmented Reality and Virtual Reality = New Trends in Immersive Technology /
Record Type:
Language materials, printed : Monograph/item
Title/Author:
Augmented Reality and Virtual Reality/ edited by M. Claudia tom Dieck, Timothy H. Jung, Sandra M. C. Loureiro.
Reminder of title:
New Trends in Immersive Technology /
other author:
tom Dieck, M. Claudia.
Description:
XI, 314 p. 94 illus., 75 illus. in color.online resource. :
Contained By:
Springer Nature eBook
Subject:
Information technology. -
Online resource:
https://doi.org/10.1007/978-3-030-68086-2
ISBN:
9783030680862
Augmented Reality and Virtual Reality = New Trends in Immersive Technology /
Augmented Reality and Virtual Reality
New Trends in Immersive Technology /[electronic resource] :edited by M. Claudia tom Dieck, Timothy H. Jung, Sandra M. C. Loureiro. - 1st ed. 2021. - XI, 314 p. 94 illus., 75 illus. in color.online resource. - Progress in IS,2196-8713. - Progress in IS,.
How To Design Effective AR Retail Apps -- The Role of Mental Imagery as Driver to Purchase Intentions in a Virtual Supermarket -- User responses towards Augmented Reality face filters: Implications for social media and brands -- Can You Make the Cut? Exploring the Effect of Frequency of Cuts in Virtual Reality Storytelling -- Incorporation of augmented-reality technology into smartphone app for large-scale performance art -- Testing Mixed Reality Experiences and Visitor’s Behaviours in a Heritage Museum -- Interactive Mixed Reality Technology for Boosting the Level of Museum Engagement -- Too real for comfort: Measuring Consumers’ Augmented Reality Information Privacy Concerns -- The Proteus Effect: How Avatars Influence Their Users’ Self-Perception and Behaviour -- Modifying the Technology Acceptance Model To Investigate Behavioural Intention To Use Augmented -- Using Virtual Reality as a form of Simulation in the context of Legal Education.
This book features the latest research in the area of immersive technologies, presented at the 6th International Augmented Reality and Virtual Reality Conference, held in online in 2020. Bridging the gap between academia and industry, it presents the state of the art in augmented reality (AR) and virtual reality (VR) technologies and their applications in various industries such as marketing, education, health care, tourism, events, fashion, entertainment, retail and the gaming industry. The book is a collection of research papers by prominent AR and VR scholars from around the globe. Covering the most significant topics in the field of augmented and virtual reality and providing the latest findings, it is of interest to academics and practitioners alike.
ISBN: 9783030680862
Standard No.: 10.1007/978-3-030-68086-2doiSubjects--Topical Terms:
559429
Information technology.
LC Class. No.: HF54.5-54.56
Dewey Class. No.: 650
Augmented Reality and Virtual Reality = New Trends in Immersive Technology /
LDR
:03253nam a22004335i 4500
001
1053674
003
DE-He213
005
20211207135239.0
007
cr nn 008mamaa
008
220103s2021 sz | s |||| 0|eng d
020
$a
9783030680862
$9
978-3-030-68086-2
024
7
$a
10.1007/978-3-030-68086-2
$2
doi
035
$a
978-3-030-68086-2
050
4
$a
HF54.5-54.56
072
7
$a
KJQ
$2
bicssc
072
7
$a
BUS083000
$2
bisacsh
072
7
$a
KJQ
$2
thema
072
7
$a
UF
$2
thema
082
0 4
$a
650
$2
23
082
0 4
$a
658.05
$2
23
245
1 0
$a
Augmented Reality and Virtual Reality
$h
[electronic resource] :
$b
New Trends in Immersive Technology /
$c
edited by M. Claudia tom Dieck, Timothy H. Jung, Sandra M. C. Loureiro.
250
$a
1st ed. 2021.
264
1
$a
Cham :
$b
Springer International Publishing :
$b
Imprint: Springer,
$c
2021.
300
$a
XI, 314 p. 94 illus., 75 illus. in color.
$b
online resource.
336
$a
text
$b
txt
$2
rdacontent
337
$a
computer
$b
c
$2
rdamedia
338
$a
online resource
$b
cr
$2
rdacarrier
347
$a
text file
$b
PDF
$2
rda
490
1
$a
Progress in IS,
$x
2196-8713
505
0
$a
How To Design Effective AR Retail Apps -- The Role of Mental Imagery as Driver to Purchase Intentions in a Virtual Supermarket -- User responses towards Augmented Reality face filters: Implications for social media and brands -- Can You Make the Cut? Exploring the Effect of Frequency of Cuts in Virtual Reality Storytelling -- Incorporation of augmented-reality technology into smartphone app for large-scale performance art -- Testing Mixed Reality Experiences and Visitor’s Behaviours in a Heritage Museum -- Interactive Mixed Reality Technology for Boosting the Level of Museum Engagement -- Too real for comfort: Measuring Consumers’ Augmented Reality Information Privacy Concerns -- The Proteus Effect: How Avatars Influence Their Users’ Self-Perception and Behaviour -- Modifying the Technology Acceptance Model To Investigate Behavioural Intention To Use Augmented -- Using Virtual Reality as a form of Simulation in the context of Legal Education.
520
$a
This book features the latest research in the area of immersive technologies, presented at the 6th International Augmented Reality and Virtual Reality Conference, held in online in 2020. Bridging the gap between academia and industry, it presents the state of the art in augmented reality (AR) and virtual reality (VR) technologies and their applications in various industries such as marketing, education, health care, tourism, events, fashion, entertainment, retail and the gaming industry. The book is a collection of research papers by prominent AR and VR scholars from around the globe. Covering the most significant topics in the field of augmented and virtual reality and providing the latest findings, it is of interest to academics and practitioners alike.
650
0
$a
Information technology.
$3
559429
650
0
$a
Business—Data processing.
$3
1253699
650
0
$a
Management information systems.
$3
561123
650
0
$a
Application software.
$3
528147
650
0
$a
Multimedia information systems.
$3
1115395
650
0
$a
Humanities—Digital libraries.
$3
1260681
650
1 4
$a
IT in Business.
$3
1064965
650
2 4
$a
Business Information Systems.
$3
669204
650
2 4
$a
Computer Applications.
$3
669785
650
2 4
$a
Multimedia Information Systems.
$3
669810
650
2 4
$a
Digital Humanities.
$3
1113776
700
1
$a
tom Dieck, M. Claudia.
$e
editor.
$4
edt
$4
http://id.loc.gov/vocabulary/relators/edt
$3
1282630
700
1
$a
Jung, Timothy H.
$e
editor.
$4
edt
$4
http://id.loc.gov/vocabulary/relators/edt
$3
1358582
700
1
$a
Loureiro, Sandra M. C.
$e
editor.
$4
edt
$4
http://id.loc.gov/vocabulary/relators/edt
$3
1358583
710
2
$a
SpringerLink (Online service)
$3
593884
773
0
$t
Springer Nature eBook
776
0 8
$i
Printed edition:
$z
9783030680855
776
0 8
$i
Printed edition:
$z
9783030680879
776
0 8
$i
Printed edition:
$z
9783030680886
830
0
$a
Progress in IS,
$x
2196-8705
$3
1262880
856
4 0
$u
https://doi.org/10.1007/978-3-030-68086-2
912
$a
ZDB-2-BUM
912
$a
ZDB-2-SXBM
950
$a
Business and Management (SpringerNature-41169)
950
$a
Business and Management (R0) (SpringerNature-43719)
based on 0 review(s)
Multimedia
Reviews
Add a review
and share your thoughts with other readers
Export
pickup library
Processing
...
Change password
Login