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Design Patterns in Modern C++20 = Reusable Approaches for Object-Oriented Software Design /
Record Type:
Language materials, printed : Monograph/item
Title/Author:
Design Patterns in Modern C++20/ by Dmitri Nesteruk.
Reminder of title:
Reusable Approaches for Object-Oriented Software Design /
Author:
Nesteruk, Dmitri.
Description:
XIV, 386 p. 11 illus.online resource. :
Contained By:
Springer Nature eBook
Subject:
Compilers (Computer programs). -
Online resource:
https://doi.org/10.1007/978-1-4842-7295-4
ISBN:
9781484272954
Design Patterns in Modern C++20 = Reusable Approaches for Object-Oriented Software Design /
Nesteruk, Dmitri.
Design Patterns in Modern C++20
Reusable Approaches for Object-Oriented Software Design /[electronic resource] :by Dmitri Nesteruk. - 2nd ed. 2022. - XIV, 386 p. 11 illus.online resource.
1. Introduction -- Pt I Creational Patterns -- 2. Builder -- 3. Factories -- 4. Prototype -- 5. Singleton -- Pt II Structural Patterns -- 6. Adapter -- 7. Bridge -- 8. Composite -- 9. Decorator -- 10. Façade -- 11. Flyweight -- 12. Proxy -- Pt III Behavioral Patterns -- 13. Chain of Responsibility -- 14. Command -- 15. Interpreter -- 16. Iterator -- 17. Mediator -- 18. Memento -- 19. Null Object -- 20. Observer -- 21. State -- 22. Strategy -- 23. Template Method -- 24. Visitor.
Apply the latest editions of the C++ standard to the implementation of design patterns. As well as covering traditional design patterns, this book fleshes out new design patterns and approaches that will be useful to modern C++ developers. Author Dmitri Nesteruk presents concepts as a fun investigation of how problems can be solved in different ways, along the way using varying degrees of technical sophistication and explaining different sorts of trade-offs. Design Patterns in Modern C++20, Second Edition also provides a technology demo for modern C++, showcasing how some of its latest features (e.g., coroutines, modules and more) make difficult problems a lot easier to solve. The examples in this book are all suitable for putting into production, with only a few simplifications made in order to aid readability. You will: Use creational patterns such as builder, factories, prototype and singleton Implement structural patterns such as adapter, bridge, decorator, facade and more Work with the behavioral patterns such as chain of responsibility, command, iterator, mediator and more Apply functional design patterns such as the Maybe Monad.
ISBN: 9781484272954
Standard No.: 10.1007/978-1-4842-7295-4doiSubjects--Topical Terms:
975050
Compilers (Computer programs).
LC Class. No.: QA76.76.C65
Dewey Class. No.: 005.45
Design Patterns in Modern C++20 = Reusable Approaches for Object-Oriented Software Design /
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1. Introduction -- Pt I Creational Patterns -- 2. Builder -- 3. Factories -- 4. Prototype -- 5. Singleton -- Pt II Structural Patterns -- 6. Adapter -- 7. Bridge -- 8. Composite -- 9. Decorator -- 10. Façade -- 11. Flyweight -- 12. Proxy -- Pt III Behavioral Patterns -- 13. Chain of Responsibility -- 14. Command -- 15. Interpreter -- 16. Iterator -- 17. Mediator -- 18. Memento -- 19. Null Object -- 20. Observer -- 21. State -- 22. Strategy -- 23. Template Method -- 24. Visitor.
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Apply the latest editions of the C++ standard to the implementation of design patterns. As well as covering traditional design patterns, this book fleshes out new design patterns and approaches that will be useful to modern C++ developers. Author Dmitri Nesteruk presents concepts as a fun investigation of how problems can be solved in different ways, along the way using varying degrees of technical sophistication and explaining different sorts of trade-offs. Design Patterns in Modern C++20, Second Edition also provides a technology demo for modern C++, showcasing how some of its latest features (e.g., coroutines, modules and more) make difficult problems a lot easier to solve. The examples in this book are all suitable for putting into production, with only a few simplifications made in order to aid readability. You will: Use creational patterns such as builder, factories, prototype and singleton Implement structural patterns such as adapter, bridge, decorator, facade and more Work with the behavioral patterns such as chain of responsibility, command, iterator, mediator and more Apply functional design patterns such as the Maybe Monad.
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