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Digital sport for performance enhanc...
~
Pope, Nigel.
Digital sport for performance enhancement and competitive evolution = intelligent gaming technologies /
Record Type:
Language materials, printed : Monograph/item
Title/Author:
Digital sport for performance enhancement and competitive evolution/ [edited by] Nigel K. Ll. Pope, Kerri-Ann L. Kuhn, John J.H. Forster.
Reminder of title:
intelligent gaming technologies /
other author:
Pope, Nigel.
Published:
Hershey, Pa. :IGI Global (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA), : c2009.,
Description:
xxiii, 390 p. :ill. ; : 29 cm.;
Subject:
Sports - Technological innovations. -
Online resource:
http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-60566-406-4
ISBN:
9781605664071 (ebook)
Digital sport for performance enhancement and competitive evolution = intelligent gaming technologies /
Digital sport for performance enhancement and competitive evolution
intelligent gaming technologies /[electronic resource] :[edited by] Nigel K. Ll. Pope, Kerri-Ann L. Kuhn, John J.H. Forster. - Hershey, Pa. :IGI Global (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA),c2009. - xxiii, 390 p. :ill. ;29 cm.
Includes bibliographical references (p. 336-376) and index.
An unacknowledged, global phenomenon in the sphere of computer applications, digital sport, plays an enormous part in training and performance enhancement. This publication provides an overview of the increasing level of digitization in sport including areas of gaming and athlete training. It discusses sport consumers and the playing of computer games, drawing from academicians and practitioners from varied disciplines and approaches.
Mode of access: World Wide Web.
ISBN: 9781605664071 (ebook)Subjects--Topical Terms:
560408
Sports
--Technological innovations.Subjects--Index Terms:
Computer supported collaborative sports
LC Class. No.: GV745 / .D55 2009e
Dewey Class. No.: 688.7/6
Digital sport for performance enhancement and competitive evolution = intelligent gaming technologies /
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Digital sport for performance enhancement and competitive evolution
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intelligent gaming technologies /
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[edited by] Nigel K. Ll. Pope, Kerri-Ann L. Kuhn, John J.H. Forster.
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Hershey, Pa. :
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IGI Global (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA),
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c2009.
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xxiii, 390 p. :
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ill. ;
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29 cm.
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Includes bibliographical references (p. 336-376) and index.
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An unacknowledged, global phenomenon in the sphere of computer applications, digital sport, plays an enormous part in training and performance enhancement. This publication provides an overview of the increasing level of digitization in sport including areas of gaming and athlete training. It discusses sport consumers and the playing of computer games, drawing from academicians and practitioners from varied disciplines and approaches.
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Mode of access: World Wide Web.
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Sports
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Technological innovations.
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560408
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Performance technology.
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Sports sciences.
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Computer supported collaborative sports
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Digital sport
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Measuring human movement
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Merging gaming with sports
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Monitoring human player activity
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Performance enhancement
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Quantitative assessment of physical activity
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Simulation of general human and humanoid motion
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Training and participation applications
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Video-based motion
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Video games for physical performance
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Pope, Nigel.
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Kuhn, Kerri-Ann L.
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Forster, John,
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Chapter PDFs via platform:
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http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-60566-406-4
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