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Making things see : = 3D vision with...
~
Odewahn, Andrew.
Making things see : = 3D vision with Kinect, Processing, Arduino, and MakerBot /
Record Type:
Language materials, printed : Monograph/item
Title/Author:
Making things see :/ Greg Borenstein ; [editors: Andrew Odewahn, Brian Jepson ; illustrator: Rebecca Demarest].
Reminder of title:
3D vision with Kinect, Processing, Arduino, and MakerBot /
Author:
Borenstein, Greg.
other author:
Odewahn, Andrew.
Published:
Sebastopol, CA :O'Reilly : : 2012.,
Description:
xviii, 416 p. :col. ill. ; : 25 cm.;
Notes:
"Make: Books; Make: makezine.com"--Cover.
Subject:
Computer vision. -
Online resource:
http://www.loc.gov/catdir/enhancements/fy1211/2012360966-b.html
Online resource:
http://www.loc.gov/catdir/enhancements/fy1211/2012360966-d.html
Online resource:
http://www.loc.gov/catdir/enhancements/fy1211/2012360966-t.html
ISBN:
9781449307073 (pbk.) :
Making things see : = 3D vision with Kinect, Processing, Arduino, and MakerBot /
Borenstein, Greg.
Making things see :
3D vision with Kinect, Processing, Arduino, and MakerBot /Greg Borenstein ; [editors: Andrew Odewahn, Brian Jepson ; illustrator: Rebecca Demarest]. - 1st ed. - Sebastopol, CA :O'Reilly :2012. - xviii, 416 p. :col. ill. ;25 cm.
"Make: Books; Make: makezine.com"--Cover.
Preface -- 1. What is the Kinect? -- 2. Working with the depth image -- 3. Working with point clouds -- 4. Working with the skeleton data -- 5. Scanning for fabrication -- 6. Using the Kinect for robotics -- 7. Conclusion: what's next? -- A. Appendix. Index.
ISBN: 9781449307073 (pbk.) :NT1211
LCCN: 2012360966Subjects--Topical Terms:
561800
Computer vision.
LC Class. No.: TA1634 / .B648 2012
Dewey Class. No.: 006.3/7
Making things see : = 3D vision with Kinect, Processing, Arduino, and MakerBot /
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3D vision with Kinect, Processing, Arduino, and MakerBot /
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Greg Borenstein ; [editors: Andrew Odewahn, Brian Jepson ; illustrator: Rebecca Demarest].
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Preface -- 1. What is the Kinect? -- 2. Working with the depth image -- 3. Working with point clouds -- 4. Working with the skeleton data -- 5. Scanning for fabrication -- 6. Using the Kinect for robotics -- 7. Conclusion: what's next? -- A. Appendix. Index.
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