Language:
English
繁體中文
Help
Login
Back
Switch To:
Labeled
|
MARC Mode
|
ISBD
Interactive multimedia learning = us...
~
SpringerLink (Online service)
Interactive multimedia learning = using social media for peer education in single-player educational games /
Record Type:
Language materials, printed : Monograph/item
Title/Author:
Interactive multimedia learning/ by Johannes Konert.
Reminder of title:
using social media for peer education in single-player educational games /
Author:
Konert, Johannes.
Published:
Cham :Springer International Publishing : : 2015.,
Description:
xxii, 220 p. :ill. (some col.), digital ; : 24 cm.;
Contained By:
Springer eBooks
Subject:
Educational games. -
Online resource:
http://dx.doi.org/10.1007/978-3-319-10256-6
ISBN:
9783319102566 (electronic bk.)
Interactive multimedia learning = using social media for peer education in single-player educational games /
Konert, Johannes.
Interactive multimedia learning
using social media for peer education in single-player educational games /[electronic resource] :by Johannes Konert. - Cham :Springer International Publishing :2015. - xxii, 220 p. :ill. (some col.), digital ;24 cm. - Springer theses,2190-5053. - Springer theses..
Introduction -- Related Work -- Approach And Concept for Social Serious Games Creation -- Content Integration Model for Peer Tutoring -- Game Adaptation and Personalization Support -- Peer Group Formation for Learning -- Implemented Scenarios and Evaluation Results -- Conclusions and Outlook.
This book introduces new concepts and mechanisms regarding the usage of both social media interactions and artifacts for peer education in digital educational games. Digital games in general, and digital educational games in particular, represent an area with a high potential for interdisciplinary innovation, not only from an information technology standpoint, but also from social science, psychological and didactic perspectives. This book presents an interdisciplinary approach to educational games, which is centered on information technology and aims at: (1) improving digital management by focusing on the exchange of learning outcomes and solution assessment in a peer-to-peer network of learners; (2) achieving digital implementation by using forms of interaction to change the course of educational games; and (3) providing digital support by fostering group-formation processes in educational situations to increase both the effects of educational games and knowledge exchange at the individual level. In addition to a systematic analysis of the relationship between software architecture, educational games and social media applications, the book also presents the implemented IT systems' architectures and algorithmic solutions as well as the resulting applicable evaluation findings from the field of interactive multimedia learning.
ISBN: 9783319102566 (electronic bk.)
Standard No.: 10.1007/978-3-319-10256-6doiSubjects--Topical Terms:
561215
Educational games.
LC Class. No.: LB1029.G3
Dewey Class. No.: 371.337
Interactive multimedia learning = using social media for peer education in single-player educational games /
LDR
:02673nam a2200325 a 4500
001
834354
003
DE-He213
005
20150603091734.0
006
m d
007
cr nn 008maaau
008
160421s2015 gw s 0 eng d
020
$a
9783319102566 (electronic bk.)
020
$a
9783319102559 (paper)
024
7
$a
10.1007/978-3-319-10256-6
$2
doi
035
$a
978-3-319-10256-6
040
$a
GP
$c
GP
041
0
$a
eng
050
4
$a
LB1029.G3
072
7
$a
TJK
$2
bicssc
072
7
$a
TEC041000
$2
bisacsh
082
0 4
$a
371.337
$2
23
090
$a
LB1029.G3
$b
K82 2015
100
1
$a
Konert, Johannes.
$3
1062759
245
1 0
$a
Interactive multimedia learning
$h
[electronic resource] :
$b
using social media for peer education in single-player educational games /
$c
by Johannes Konert.
260
$a
Cham :
$c
2015.
$b
Springer International Publishing :
$b
Imprint: Springer,
300
$a
xxii, 220 p. :
$b
ill. (some col.), digital ;
$c
24 cm.
490
1
$a
Springer theses,
$x
2190-5053
505
0
$a
Introduction -- Related Work -- Approach And Concept for Social Serious Games Creation -- Content Integration Model for Peer Tutoring -- Game Adaptation and Personalization Support -- Peer Group Formation for Learning -- Implemented Scenarios and Evaluation Results -- Conclusions and Outlook.
520
$a
This book introduces new concepts and mechanisms regarding the usage of both social media interactions and artifacts for peer education in digital educational games. Digital games in general, and digital educational games in particular, represent an area with a high potential for interdisciplinary innovation, not only from an information technology standpoint, but also from social science, psychological and didactic perspectives. This book presents an interdisciplinary approach to educational games, which is centered on information technology and aims at: (1) improving digital management by focusing on the exchange of learning outcomes and solution assessment in a peer-to-peer network of learners; (2) achieving digital implementation by using forms of interaction to change the course of educational games; and (3) providing digital support by fostering group-formation processes in educational situations to increase both the effects of educational games and knowledge exchange at the individual level. In addition to a systematic analysis of the relationship between software architecture, educational games and social media applications, the book also presents the implemented IT systems' architectures and algorithmic solutions as well as the resulting applicable evaluation findings from the field of interactive multimedia learning.
650
0
$a
Educational games.
$3
561215
650
0
$a
Peer teaching.
$3
1062760
650
0
$a
Interactive multimedia.
$3
561218
650
1 4
$a
Engineering.
$3
561152
650
2 4
$a
Communications Engineering, Networks.
$3
669809
650
2 4
$a
Computers and Education.
$3
669806
650
2 4
$a
Applications of Mathematics.
$3
669175
650
2 4
$a
Educational Technology.
$3
670011
650
2 4
$a
Pedagogic Psychology.
$3
678061
710
2
$a
SpringerLink (Online service)
$3
593884
773
0
$t
Springer eBooks
830
0
$a
Springer theses.
$3
831604
856
4 0
$u
http://dx.doi.org/10.1007/978-3-319-10256-6
950
$a
Engineering (Springer-11647)
based on 0 review(s)
Multimedia
Reviews
Add a review
and share your thoughts with other readers
Export
pickup library
Processing
...
Change password
Login