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Social computing in digital educatio...
~
Workshop on the Preservation of Stability under Discretization ((2001 :)
Social computing in digital education = first International Workshop, SOCIALEDU 2015, Stanford, CA, USA, August 19, 2015 : revised selected papers /
Record Type:
Language materials, printed : Monograph/item
Title/Author:
Social computing in digital education/ edited by Fernando Koch, Andrew Koster, Tiago Primo.
Reminder of title:
first International Workshop, SOCIALEDU 2015, Stanford, CA, USA, August 19, 2015 : revised selected papers /
remainder title:
SOCIALEDU 2015
other author:
Koch, Fernando.
corporate name:
Workshop on the Preservation of Stability under Discretization
Published:
Cham :Springer International Publishing : : 2016.,
Description:
xiii, 141 p. :ill., digital ; : 24 cm.;
Contained By:
Springer eBooks
Subject:
Education - Congresses. - Data processing -
Online resource:
http://dx.doi.org/10.1007/978-3-319-39672-9
ISBN:
9783319396729
Social computing in digital education = first International Workshop, SOCIALEDU 2015, Stanford, CA, USA, August 19, 2015 : revised selected papers /
Social computing in digital education
first International Workshop, SOCIALEDU 2015, Stanford, CA, USA, August 19, 2015 : revised selected papers /[electronic resource] :SOCIALEDU 2015edited by Fernando Koch, Andrew Koster, Tiago Primo. - Cham :Springer International Publishing :2016. - xiii, 141 p. :ill., digital ;24 cm. - Communications in computer and information science,6061865-0929 ;. - Communications in computer and information science ;311..
Novel data mining and machine learning for social intelligence in digital education -- Social modelling and simulation to investigate social behaviours, emotional intelligence, influence processes and other social aspects that may influence learning performance in an educational environment -- Smart environments and interactive systems of social computing in digital education -- Analysis of social media and media intelligence in digital education -- Mobile social gaming in digital education -- The utilization of mobile and wearable technology in social systems in digital education, and others.
This book constitutes the refereed proceedings of the First International Workshop, SOCIALEDU 2015, held in Stanford, CA, USA, in August 2015. The workshop aimed to discuss computational models of social computing applied to Digital Education. The 9 revised full papers presented were carefully reviewed and selected from 12 submissions. The papers address issues such as novel data mining and machine learning for social intelligence in digital education -- Social modelling and simulation to investigate social behaviours, emotional intelligence, influence processes and other social aspects that may influence learning performance in an educational environment -- Smart environments and interactive systems of social computing in digital education -- Analysis of social media and media intelligence in digital education -- Mobile social gaming in digital education -- The utilization of mobile and wearable technology in social systems in digital education, and others.
ISBN: 9783319396729
Standard No.: 10.1007/978-3-319-39672-9doiSubjects--Topical Terms:
574575
Education
--Data processing--Congresses.
LC Class. No.: LB1028.43
Dewey Class. No.: 371.334
Social computing in digital education = first International Workshop, SOCIALEDU 2015, Stanford, CA, USA, August 19, 2015 : revised selected papers /
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first International Workshop, SOCIALEDU 2015, Stanford, CA, USA, August 19, 2015 : revised selected papers /
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This book constitutes the refereed proceedings of the First International Workshop, SOCIALEDU 2015, held in Stanford, CA, USA, in August 2015. The workshop aimed to discuss computational models of social computing applied to Digital Education. The 9 revised full papers presented were carefully reviewed and selected from 12 submissions. The papers address issues such as novel data mining and machine learning for social intelligence in digital education -- Social modelling and simulation to investigate social behaviours, emotional intelligence, influence processes and other social aspects that may influence learning performance in an educational environment -- Smart environments and interactive systems of social computing in digital education -- Analysis of social media and media intelligence in digital education -- Mobile social gaming in digital education -- The utilization of mobile and wearable technology in social systems in digital education, and others.
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