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Gaming innovations in higher educati...
~
Costello, Robert, (1979-)
Gaming innovations in higher education = emerging research and opportunities /
Record Type:
Language materials, printed : Monograph/item
Title/Author:
Gaming innovations in higher education/ by Robert Costello.
Reminder of title:
emerging research and opportunities /
Author:
Costello, Robert,
Published:
Hershey, Pennsylvania :IGI Global, : [2018],
Description:
1 online resource (x, 178 p.) :ill. :
Subject:
Education, Higher - Computer-assisted instruction. -
Online resource:
http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-5225-2981-1
ISBN:
9781522529828 (ebook)
Gaming innovations in higher education = emerging research and opportunities /
Costello, Robert,1979-
Gaming innovations in higher education
emerging research and opportunities /[electronic resource] :by Robert Costello. - Hershey, Pennsylvania :IGI Global,[2018] - 1 online resource (x, 178 p.) :ill.
Includes bibliographical references and index.
Chapter 1. Socialisation of gamification -- Chapter 2. Learning theories within gamification -- Chapter 3. Mapping gamification -- Chapter 4. Educator model -- Chapter 5. Future direction of gamification within higher education.
Restricted to subscribers or individual electronic text purchasers.
"This book explores how different gaming techniques can be used and harnessed within education to make learning activities more enjoyable and achievable. These approaches will provide an educational support network to reinforce the learner's behavior and encourage self-acceptance when problem solving. It covers topics such as social gaming elements, community of practice, connective knowledge, and personalization"--
ISBN: 9781522529828 (ebook)Subjects--Topical Terms:
556275
Education, Higher
--Computer-assisted instruction.
LC Class. No.: LB2395.7 / .C689 2018e
Dewey Class. No.: 378.1/758
Gaming innovations in higher education = emerging research and opportunities /
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[electronic resource] :
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emerging research and opportunities /
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by Robert Costello.
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Hershey, Pennsylvania :
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IGI Global,
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[2018]
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1 online resource (x, 178 p.) :
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ill.
504
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Includes bibliographical references and index.
505
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Chapter 1. Socialisation of gamification -- Chapter 2. Learning theories within gamification -- Chapter 3. Mapping gamification -- Chapter 4. Educator model -- Chapter 5. Future direction of gamification within higher education.
506
$a
Restricted to subscribers or individual electronic text purchasers.
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"This book explores how different gaming techniques can be used and harnessed within education to make learning activities more enjoyable and achievable. These approaches will provide an educational support network to reinforce the learner's behavior and encourage self-acceptance when problem solving. It covers topics such as social gaming elements, community of practice, connective knowledge, and personalization"--
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Education, Higher
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Computer-assisted instruction.
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Education, Higher
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http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-5225-2981-1
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