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Virtual Worlds as Philosophical Tool...
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SpringerLink (Online service)
Virtual Worlds as Philosophical Tools = How to Philosophize with a Digital Hammer /
Record Type:
Language materials, printed : Monograph/item
Title/Author:
Virtual Worlds as Philosophical Tools/ by Stefano Gualeni.
Reminder of title:
How to Philosophize with a Digital Hammer /
Author:
Gualeni, Stefano.
Description:
XVI, 194 p.online resource. :
Contained By:
Springer Nature eBook
Subject:
Philosophy and science. -
Online resource:
https://doi.org/10.1057/9781137521781
ISBN:
9781137521781
Virtual Worlds as Philosophical Tools = How to Philosophize with a Digital Hammer /
Gualeni, Stefano.
Virtual Worlds as Philosophical Tools
How to Philosophize with a Digital Hammer /[electronic resource] :by Stefano Gualeni. - 1st ed. 2015. - XVI, 194 p.online resource.
Who are we in simulated worlds? Will experiencing worlds that are not 'actual' change our ways of structuring thought? Can virtual worlds open up new possibilities to philosophize? Virtual Worlds as Philosophical Tools tries to answer these questions from a perspective that combines philosophy of technology with videogame design.
ISBN: 9781137521781
Standard No.: 10.1057/9781137521781doiSubjects--Topical Terms:
555818
Philosophy and science.
LC Class. No.: B67
Dewey Class. No.: 501
Virtual Worlds as Philosophical Tools = How to Philosophize with a Digital Hammer /
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Who are we in simulated worlds? Will experiencing worlds that are not 'actual' change our ways of structuring thought? Can virtual worlds open up new possibilities to philosophize? Virtual Worlds as Philosophical Tools tries to answer these questions from a perspective that combines philosophy of technology with videogame design.
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