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3D game engine design : a practical approach to real-time computer graphics
Record Type:
Language materials, printed : monographic
Title Information:
a practical approach to real-time computer graphics
Author:
EberlyDavid H,
Place of Publication:
San Francisco
Published:
Morgan Kaufmann;
Year of Publication:
c2007
Edition:
2nd ed.
Description:
xxii, 1018 p.ill. : 25 cm.; 1 CD-ROM (4 3/4 in.)+
Series:
Morgan Kaufmann series in interactive 3D technology
Subject:
Three-dimensional display systems -
Subject:
Real-time data processing -
Subject:
Computer games - Programming -
Subject:
Computer graphics -
Notes:
Previous ed.: 2001
ISBN:
0122290631
3D game engine design : a practical approach to real-time computer graphics
Eberly, David H
3D game engine design
: a practical approach to real-time computer graphics / David H. Eberly - 2nd ed.. - San Francisco : Morgan Kaufmann, c2007. - xxii, 1018 p. ; ill. ; 25 cm.. - (Morgan Kaufmann series in interactive 3D technology ).
Previous ed.: 2001.
Includes bibliographical references (p. 973-979) and index.
ISBN 0122290631ISBN 0123736684ISBN 9780122290633ISBN 9780123736680
Three-dimensional display systemsReal-time data processingComputer gamesComputer graphics -- Programming
3D game engine design : a practical approach to real-time computer graphics
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System requirements: Microsoft Windows XP; Macintosh OS X; Linux; minimum to use source code: graphics hardware at least Shader Model 2 and either Direct3D 9 or later, or OpenGL (1.5) or later
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