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Togelius, Julian.

Overview
Works: 1 works in 1 publications in 1 languages
Titles
Procedural content generation in games by: Nelson, Mark J.; Shaker, Noor.; SpringerLink (Online service); Togelius, Julian. (Language materials, printed)
Computer Games = Fourth Workshop on Computer Games, CGW 2015, and the Fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, Held in Conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aires, Argentina, July 26-27, 2015, Revised Selected Papers / by: Schiffel, Stephan.; Winands, Mark H.M.; Thielscher, Michael.; Cazenave, Tristan.; SpringerLink (Online service); Edelkamp, Stefan.; Togelius, Julian. (Language materials, printed) , [http://id.loc.gov/vocabulary/relators/edt]
Artificial Intelligence and Games by: Togelius, Julian.; Yannakakis, Georgios N.; SpringerLink (Online service) (Language materials, printed) , [http://id.loc.gov/vocabulary/relators/aut]
Procedural Content Generation in Games by: Nelson, Mark J.; Shaker, Noor.; SpringerLink (Online service); Togelius, Julian. (Language materials, printed) , [http://id.loc.gov/vocabulary/relators/aut]
 
 
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