Language:
English
繁體中文
Help
Login
Back
Switch To:
Labeled
|
MARC Mode
|
ISBD
Artificial Intelligence and Games
~
Togelius, Julian.
Artificial Intelligence and Games
Record Type:
Language materials, printed : Monograph/item
Title/Author:
Artificial Intelligence and Games/ by Georgios N. Yannakakis, Julian Togelius.
Author:
Yannakakis, Georgios N.
other author:
Togelius, Julian.
Description:
XXIII, 337 p. 83 illus., 76 illus. in color.online resource. :
Contained By:
Springer Nature eBook
Subject:
Artificial intelligence. -
Online resource:
https://doi.org/10.1007/978-3-319-63519-4
ISBN:
9783319635194
Artificial Intelligence and Games
Yannakakis, Georgios N.
Artificial Intelligence and Games
[electronic resource] /by Georgios N. Yannakakis, Julian Togelius. - 1st ed. 2018. - XXIII, 337 p. 83 illus., 76 illus. in color.online resource.
Part I Background -- Introduction -- AI Methods -- Part II Ways of Using AI in Games -- Playing Games -- Generating Content -- Modeling Players -- Part III, The Road Ahead -- Game AI Panorama -- Frontiers of Game AI Research -- References -- Index.
This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.
ISBN: 9783319635194
Standard No.: 10.1007/978-3-319-63519-4doiSubjects--Topical Terms:
559380
Artificial intelligence.
LC Class. No.: Q334-342
Dewey Class. No.: 006.3
Artificial Intelligence and Games
LDR
:02323nam a22003975i 4500
001
995998
003
DE-He213
005
20200706120048.0
007
cr nn 008mamaa
008
201225s2018 gw | s |||| 0|eng d
020
$a
9783319635194
$9
978-3-319-63519-4
024
7
$a
10.1007/978-3-319-63519-4
$2
doi
035
$a
978-3-319-63519-4
050
4
$a
Q334-342
072
7
$a
UYQ
$2
bicssc
072
7
$a
COM004000
$2
bisacsh
072
7
$a
UYQ
$2
thema
082
0 4
$a
006.3
$2
23
100
1
$a
Yannakakis, Georgios N.
$4
aut
$4
http://id.loc.gov/vocabulary/relators/aut
$3
1115243
245
1 0
$a
Artificial Intelligence and Games
$h
[electronic resource] /
$c
by Georgios N. Yannakakis, Julian Togelius.
250
$a
1st ed. 2018.
264
1
$a
Cham :
$b
Springer International Publishing :
$b
Imprint: Springer,
$c
2018.
300
$a
XXIII, 337 p. 83 illus., 76 illus. in color.
$b
online resource.
336
$a
text
$b
txt
$2
rdacontent
337
$a
computer
$b
c
$2
rdamedia
338
$a
online resource
$b
cr
$2
rdacarrier
347
$a
text file
$b
PDF
$2
rda
505
0
$a
Part I Background -- Introduction -- AI Methods -- Part II Ways of Using AI in Games -- Playing Games -- Generating Content -- Modeling Players -- Part III, The Road Ahead -- Game AI Panorama -- Frontiers of Game AI Research -- References -- Index.
520
$a
This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.
650
0
$a
Artificial intelligence.
$3
559380
650
0
$a
Computer games—Programming.
$3
1256819
650
0
$a
Computational intelligence.
$3
568984
650
0
$a
User interfaces (Computer systems).
$3
1253526
650
0
$a
Application software.
$3
528147
650
1 4
$a
Artificial Intelligence.
$3
646849
650
2 4
$a
Game Development.
$3
1114505
650
2 4
$a
Computational Intelligence.
$3
768837
650
2 4
$a
User Interfaces and Human Computer Interaction.
$3
669793
650
2 4
$a
Computer Appl. in Arts and Humanities.
$3
669937
700
1
$a
Togelius, Julian.
$4
aut
$4
http://id.loc.gov/vocabulary/relators/aut
$3
1114501
710
2
$a
SpringerLink (Online service)
$3
593884
773
0
$t
Springer Nature eBook
776
0 8
$i
Printed edition:
$z
9783319635187
776
0 8
$i
Printed edition:
$z
9783319635200
776
0 8
$i
Printed edition:
$z
9783319875767
856
4 0
$u
https://doi.org/10.1007/978-3-319-63519-4
912
$a
ZDB-2-SCS
912
$a
ZDB-2-SXCS
950
$a
Computer Science (SpringerNature-11645)
950
$a
Computer Science (R0) (SpringerNature-43710)
based on 0 review(s)
Multimedia
Reviews
Add a review
and share your thoughts with other readers
Export
pickup library
Processing
...
Change password
Login