語系
          
        
        
      Togelius, Julian.
概要
            | 作品: | 1 作品在 1 項出版品 1 種語言 | |
|---|---|---|
書目資訊
          
                  
                    Procedural content generation in games
                  
                  by: 
                  Nelson, Mark J.; Shaker, Noor.; SpringerLink (Online service); Togelius, Julian.
                  (書目-語言資料,印刷品)
                  
                  
                
                  
                    Computer Games = Fourth Workshop on Computer Games, CGW 2015, and the Fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015,  Held in Conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aires, Argentina, July 26-27, 2015, Revised Selected Papers /
                  
                  by: 
                  Schiffel, Stephan.; Winands, Mark H.M.; Thielscher, Michael.; Cazenave, Tristan.; SpringerLink (Online service); Edelkamp, Stefan.; Togelius, Julian.
                  (書目-語言資料,印刷品)
                  , [http://id.loc.gov/vocabulary/relators/edt]
                  
                
                  
                    Artificial Intelligence and Games
                  
                  by: 
                  Togelius, Julian.; Yannakakis, Georgios N.; SpringerLink (Online service)
                  (書目-語言資料,印刷品)
                  , [http://id.loc.gov/vocabulary/relators/aut]
                  
                
                  
                    Procedural Content Generation in Games
                  
                  by: 
                  Nelson, Mark J.; Shaker, Noor.; SpringerLink (Online service); Togelius, Julian.
                  (書目-語言資料,印刷品)
                  , [http://id.loc.gov/vocabulary/relators/aut]
                  
                
                
          主題
          
            
              
                Game Development.
              
            
              
                Computer science—Mathematics.
              
            
              
                Artificial intelligence.
              
            
              
                Computational Intelligence.
              
            
              
                Electronic games
              
            
              
                Computer Appl. in Arts and Humanities.
              
            
              
                Theory of Computation.
              
            
              
                User Interfaces and Human Computer Interaction.
              
            
              
                Computers.
              
            
              
                Mathematics of Computing.
              
            
              
                Computer Science.
              
            
              
                Generators (Computer programs)
              
            
              
                Computational intelligence.
              
            
              
                Artificial Intelligence (incl. Robotics)
              
            
              
                Application software.
              
            
              
                User interfaces (Computer systems).
              
            
              
                Personal computers.
              
            
              
                Computer games—Programming.
              
            
              
                Artificial Intelligence.
              
            
              
                Personal Computing.