Languages
          
        
        
      Bittencourt, Ig Ibert.
Overview
            | Works: | 1 works in 1 publications in 1 languages | |
|---|---|---|
Titles
          
                  
                    Artificial Intelligence in Education = 21st International Conference, AIED 2020, Ifrane, Morocco, July 6–10, 2020, Proceedings, Part II /
                  
                  by: 
                  Luckin, Rose.; Cukurova, Mutlu.; Muldner, Kasia.; Millán, Eva.; SpringerLink (Online service); Bittencourt, Ig Ibert.
                  (Language materials, printed)
                  , [http://id.loc.gov/vocabulary/relators/edt]
                  
                
                  
                    Tailored Gamification to Educational Technologies
                  
                  by: 
                  Bittencourt, Ig Ibert.; SpringerLink (Online service); Oliveira, Wilk.
                  (Language materials, printed)
                  , [http://id.loc.gov/vocabulary/relators/aut]
                  
                
                  
                    Higher education for all = from challenges to novel technology-enhanced solutions : first International Workshop on Social, Semantic, Adaptive and Gamification Techniques and Technologies for Distance Learning, HEFA 2017, Maceio, Brazil, March 20-24, 2017 : revised selected papers /
                  
                  by: 
                  Workshop on the Preservation of Stability under Discretization ((2001 :); Bittencourt, Ig Ibert.; SpringerLink (Online service); Cristea, Alexandra Ioana.; Lima, Fernanda.
                  (Language materials, printed)
                  
                  
                
                  
                    Artificial Intelligence in Education = 21st International Conference, AIED 2020, Ifrane, Morocco, July 6–10, 2020, Proceedings, Part I /
                  
                  by: 
                  Luckin, Rose.; Cukurova, Mutlu.; Muldner, Kasia.; Millán, Eva.; SpringerLink (Online service); Bittencourt, Ig Ibert.
                  (Language materials, printed)
                  , [http://id.loc.gov/vocabulary/relators/edt]
                  
                
                  
                    Higher Education for All. From Challenges to Novel Technology-Enhanced Solutions = First International Workshop on Social, Semantic, Adaptive and Gamification Techniques and Technologies for Distance Learning, HEFA 2017, Maceió, Brazil, March 20–24, 2017, Revised Selected Papers /
                  
                  by: 
                  Cristea, Alexandra I.; Bittencourt, Ig Ibert.; Lima, Fernanda.; SpringerLink (Online service)
                  (Language materials, printed)
                  , [http://id.loc.gov/vocabulary/relators/edt]
                  
                
                
          Subjects
          
            
              
                Game Development.
              
            
              
                Distance education
              
            
              
                Artificial intelligence.
              
            
              
                Computers and Education.
              
            
              
                Education—Data processing.
              
            
              
                Educational technology
              
            
              
                Education, Higher
              
            
              
                Big data.
              
            
              
                Computers.
              
            
              
                Computer Science.
              
            
              
                Computer programming.
              
            
              
                Technology and Digital Education.
              
            
              
                Educational technology.
              
            
              
                Special purpose computers.
              
            
              
                Big Data.
              
            
              
                Computer-assisted instruction
              
            
              
                Application software.
              
            
              
                Information Systems and Communication Service.
              
            
              
                Computer games—Programming.
              
            
              
                Artificial Intelligence.
              
            
              
                Special Purpose and Application-Based Systems.
              
            
              
                Computer Applications.
              
            
              
                Web Development.
              
            
              
                Computing Milieux.