語系
Bittencourt, Ig Ibert.
概要
作品: | 1 作品在 1 項出版品 1 種語言 |
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書目資訊
Tailored Gamification to Educational Technologies
by:
Bittencourt, Ig Ibert.; SpringerLink (Online service); Oliveira, Wilk.
(書目-語言資料,印刷品)
, [http://id.loc.gov/vocabulary/relators/aut]
Artificial Intelligence in Education = 21st International Conference, AIED 2020, Ifrane, Morocco, July 6–10, 2020, Proceedings, Part II /
by:
Luckin, Rose.; Cukurova, Mutlu.; Muldner, Kasia.; Millán, Eva.; SpringerLink (Online service); Bittencourt, Ig Ibert.
(書目-語言資料,印刷品)
, [http://id.loc.gov/vocabulary/relators/edt]
Higher education for all = from challenges to novel technology-enhanced solutions : first International Workshop on Social, Semantic, Adaptive and Gamification Techniques and Technologies for Distance Learning, HEFA 2017, Maceio, Brazil, March 20-24, 2017 : revised selected papers /
by:
Workshop on the Preservation of Stability under Discretization ((2001 :); Bittencourt, Ig Ibert.; SpringerLink (Online service); Cristea, Alexandra Ioana.; Lima, Fernanda.
(書目-語言資料,印刷品)
Artificial Intelligence in Education = 21st International Conference, AIED 2020, Ifrane, Morocco, July 6–10, 2020, Proceedings, Part I /
by:
Luckin, Rose.; Cukurova, Mutlu.; Muldner, Kasia.; Millán, Eva.; SpringerLink (Online service); Bittencourt, Ig Ibert.
(書目-語言資料,印刷品)
, [http://id.loc.gov/vocabulary/relators/edt]
Higher Education for All. From Challenges to Novel Technology-Enhanced Solutions = First International Workshop on Social, Semantic, Adaptive and Gamification Techniques and Technologies for Distance Learning, HEFA 2017, Maceió, Brazil, March 20–24, 2017, Revised Selected Papers /
by:
Cristea, Alexandra I.; Bittencourt, Ig Ibert.; Lima, Fernanda.; SpringerLink (Online service)
(書目-語言資料,印刷品)
, [http://id.loc.gov/vocabulary/relators/edt]
主題
Game Development.
Distance education
Artificial intelligence.
Computers and Education.
Education—Data processing.
Education, Higher
Computer Science.
Computer programming.
Special purpose computers.
Big Data.
Computer-assisted instruction
Application software.
Information Systems and Communication Service.
Computer games—Programming.
Artificial Intelligence.
Special Purpose and Application-Based Systems.
Computer Applications.
Web Development.
Computing Milieux.
Educational technology
Big data.
Computers.
Technology and Digital Education.
Educational technology.