Geroimenko, Vladimir.
Overview
| Works: | 1 works in 4 publications in 1 languages | |
|---|---|---|
Titles
Augmented Reality in Education = A New Technology for Teaching and Learning /
by:
SpringerLink (Online service); Geroimenko, Vladimir.
(Language materials, printed)
, [http://id.loc.gov/vocabulary/relators/edt]
Augmented reality games.. I,. Understanding the Pokemon GO phenomenon
by:
SpringerLink (Online service); Geroimenko, Vladimir.
(Language materials, printed)
Augmented Reality Art = From an Emerging Technology to a Novel Creative Medium /
by:
Geroimenko, Vladimir.; SpringerLink (Online service)
(Language materials, printed)
, [http://id.loc.gov/vocabulary/relators/edt]
Augmented Reality Art = From an Emerging Technology to a Novel Creative Medium /
by:
SpringerLink (Online service); Geroimenko, Vladimir.
(Language materials, printed)
, [http://id.loc.gov/vocabulary/relators/edt]
The essential guide to prompt engineering = key principles, techniques, challenges, and security risks /
by:
SpringerLink (Online service); Geroimenko, Vladimir.
(Language materials, printed)
Augmented Reality in Tourism, Museums and Heritage = A New Technology to Inform and Entertain /
by:
SpringerLink (Online service); Geroimenko, Vladimir.
(Language materials, printed)
, [http://id.loc.gov/vocabulary/relators/edt]
Augmented Reality Games I = Understanding the Pokémon GO Phenomenon /
by:
Geroimenko, Vladimir.; SpringerLink (Online service)
(Language materials, printed)
, [http://id.loc.gov/vocabulary/relators/edt]
Augmented Reality Games II = The Gamification of Education, Medicine and Art /
by:
Geroimenko, Vladimir.; SpringerLink (Online service)
(Language materials, printed)
, [http://id.loc.gov/vocabulary/relators/edt]
Human-computer creativity = generative AI in education, art, and healthcare /
by:
Geroimenko, Vladimir.; SpringerLink (Online service)
(Language materials, printed)
Augmented reality games.. II,. The gamification of education, medicine and art
by:
Geroimenko, Vladimir.; SpringerLink (Online service)
(Language materials, printed)
Visualizing Information Using SVG and X3D
by:
SpringerLink (Online service); Chen, Chaomei.; Geroimenko, Vladimir.
(Language materials, printed)
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Subjects
Video games.
Multimedia systems .
Artificial intelligence.
Computers and Education.
Cultural heritage.
Education—Data processing.
Information visualization.
Natural language processing (Computer science)
Augmented reality.
Interactive multimedia.
AI art.
Information Systems Applications (incl.Internet)
Special purpose computers.
Computer and Information Systems Applications.
Application software.
Artificial intelligence
User interfaces (Computer systems).
Multimedia systems.
Computer graphics.
Computer games—Programming.
Artificial Intelligence.
Multimedia Information Systems.
Computers and Society.
Special Purpose and Application-Based Systems.
Arts.
Media Design.
Gamification.
Computer Graphics.
Cultural Heritage.
Human-computer interaction.
User Interfaces and Human Computer Interaction.
Pokemon Go (Game)
Optical data processing.
Video games
XML (Document markup language)
Health informatics.
Pattern Recognition.
Technology and Digital Education.
Computer Imaging, Vision, Pattern Recognition and Graphics.
Educational technology.
Semantic Web.
Game Development.
SVG (Document markup language)
Computer Appl. in Arts and Humanities.
Computer Science.
Computers and civilization.
Health Informatics.