Geroimenko, Vladimir.
Overview
| Works: | 1 works in 4 publications in 1 languages | |
|---|---|---|
Titles
Augmented Reality in Education = A New Technology for Teaching and Learning /
by:
SpringerLink (Online service); Geroimenko, Vladimir.
(Language materials, printed)
, [http://id.loc.gov/vocabulary/relators/edt]
Augmented reality games.. I,. Understanding the Pokemon GO phenomenon
by:
SpringerLink (Online service); Geroimenko, Vladimir.
(Language materials, printed)
Augmented Reality Art = From an Emerging Technology to a Novel Creative Medium /
by:
Geroimenko, Vladimir.; SpringerLink (Online service)
(Language materials, printed)
, [http://id.loc.gov/vocabulary/relators/edt]
Augmented Reality Art = From an Emerging Technology to a Novel Creative Medium /
by:
SpringerLink (Online service); Geroimenko, Vladimir.
(Language materials, printed)
, [http://id.loc.gov/vocabulary/relators/edt]
The essential guide to prompt engineering = key principles, techniques, challenges, and security risks /
by:
SpringerLink (Online service); Geroimenko, Vladimir.
(Language materials, printed)
Augmented Reality in Tourism, Museums and Heritage = A New Technology to Inform and Entertain /
by:
SpringerLink (Online service); Geroimenko, Vladimir.
(Language materials, printed)
, [http://id.loc.gov/vocabulary/relators/edt]
Augmented Reality Games I = Understanding the Pokémon GO Phenomenon /
by:
Geroimenko, Vladimir.; SpringerLink (Online service)
(Language materials, printed)
, [http://id.loc.gov/vocabulary/relators/edt]
Augmented Reality Games II = The Gamification of Education, Medicine and Art /
by:
Geroimenko, Vladimir.; SpringerLink (Online service)
(Language materials, printed)
, [http://id.loc.gov/vocabulary/relators/edt]
Human-computer creativity = generative AI in education, art, and healthcare /
by:
Geroimenko, Vladimir.; SpringerLink (Online service)
(Language materials, printed)
Augmented reality games.. II,. The gamification of education, medicine and art
by:
Geroimenko, Vladimir.; SpringerLink (Online service)
(Language materials, printed)
Visualizing Information Using SVG and X3D
by:
SpringerLink (Online service); Chen, Chaomei.; Geroimenko, Vladimir.
(Language materials, printed)
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Subjects
Video games.
Multimedia systems .
Artificial intelligence.
Cultural heritage.
Augmented reality.
AI art.
Information Systems Applications (incl.Internet)
Computer and Information Systems Applications.
Application software.
Computer graphics.
Cultural Heritage.
Human-computer interaction.
Health informatics.
Semantic Web.
Computer Appl. in Arts and Humanities.
Computer Science.
Special purpose computers.
Computer games—Programming.
Special Purpose and Application-Based Systems.
Media Design.
Pokemon Go (Game)
Technology and Digital Education.
Computer Imaging, Vision, Pattern Recognition and Graphics.
Educational technology.
Computers and Education.
Education—Data processing.
Information visualization.
Natural language processing (Computer science)
Interactive multimedia.
Artificial intelligence
User interfaces (Computer systems).
Artificial Intelligence.
Gamification.
Game Development.
SVG (Document markup language)
Computers and civilization.
Health Informatics.
Multimedia systems.
Multimedia Information Systems.
Computers and Society.
Arts.
Computer Graphics.
User Interfaces and Human Computer Interaction.
Optical data processing.
Video games
XML (Document markup language)
Pattern Recognition.