Geroimenko, Vladimir.
Overview
Works: | 1 works in 2 publications in 1 languages |
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Titles
Augmented reality games.. I,. Understanding the Pokemon GO phenomenon
by:
SpringerLink (Online service); Geroimenko, Vladimir.
(Language materials, printed)
Augmented Reality in Education = A New Technology for Teaching and Learning /
by:
SpringerLink (Online service); Geroimenko, Vladimir.
(Language materials, printed)
, [http://id.loc.gov/vocabulary/relators/edt]
Augmented Reality Art = From an Emerging Technology to a Novel Creative Medium /
by:
SpringerLink (Online service); Geroimenko, Vladimir.
(Language materials, printed)
, [http://id.loc.gov/vocabulary/relators/edt]
Augmented Reality Art = From an Emerging Technology to a Novel Creative Medium /
by:
Geroimenko, Vladimir.; SpringerLink (Online service)
(Language materials, printed)
, [http://id.loc.gov/vocabulary/relators/edt]
Augmented Reality in Tourism, Museums and Heritage = A New Technology to Inform and Entertain /
by:
SpringerLink (Online service); Geroimenko, Vladimir.
(Language materials, printed)
, [http://id.loc.gov/vocabulary/relators/edt]
Augmented Reality Games I = Understanding the Pokémon GO Phenomenon /
by:
Geroimenko, Vladimir.; SpringerLink (Online service)
(Language materials, printed)
, [http://id.loc.gov/vocabulary/relators/edt]
Augmented Reality Games II = The Gamification of Education, Medicine and Art /
by:
Geroimenko, Vladimir.; SpringerLink (Online service)
(Language materials, printed)
, [http://id.loc.gov/vocabulary/relators/edt]
Augmented reality games.. II,. The gamification of education, medicine and art
by:
Geroimenko, Vladimir.; SpringerLink (Online service)
(Language materials, printed)
Visualizing Information Using SVG and X3D
by:
SpringerLink (Online service); Chen, Chaomei.; Geroimenko, Vladimir.
(Language materials, printed)
Subjects
Video games.
Multimedia systems .
Computers and Education.
Cultural heritage.
Education—Data processing.
Information visualization.
Augmented reality.
Interactive multimedia.
Information Systems Applications (incl.Internet)
Computer and Information Systems Applications.
Application software.
User interfaces (Computer systems).
Computer graphics.
Gamification.
Cultural Heritage.
Human-computer interaction.
Health informatics.
Semantic Web.
Game Development.
SVG (Document markup language)
Computer Appl. in Arts and Humanities.
Computer Science.
Computers and civilization.
Health Informatics.
Special purpose computers.
Multimedia systems.
Computer games—Programming.
Multimedia Information Systems.
Computers and Society.
Special Purpose and Application-Based Systems.
Arts.
Media Design.
Computer Graphics.
User Interfaces and Human Computer Interaction.
Pokemon Go (Game)
Optical data processing.
Video games
XML (Document markup language)
Pattern Recognition.
Technology and Digital Education.
Computer Imaging, Vision, Pattern Recognition and Graphics.
Educational technology.