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Augmented Reality Games I = Understa...
~
Geroimenko, Vladimir.
Augmented Reality Games I = Understanding the Pokémon GO Phenomenon /
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
正題名/作者:
Augmented Reality Games I/ edited by Vladimir Geroimenko.
其他題名:
Understanding the Pokémon GO Phenomenon /
其他作者:
Geroimenko, Vladimir.
面頁冊數:
XVI, 254 p. 59 illus., 48 illus. in color.online resource. :
Contained By:
Springer Nature eBook
標題:
User interfaces (Computer systems). -
電子資源:
https://doi.org/10.1007/978-3-030-15616-9
ISBN:
9783030156169
Augmented Reality Games I = Understanding the Pokémon GO Phenomenon /
Augmented Reality Games I
Understanding the Pokémon GO Phenomenon /[electronic resource] :edited by Vladimir Geroimenko. - 1st ed. 2019. - XVI, 254 p. 59 illus., 48 illus. in color.online resource.
Preface -- The Pokémon GO Phenomenon in Theoretical, Cultural and Conceptual Contexts -- The Nature of the Pokémon GO Phenomenon and Lessons Learned -- The Pokémon GO Phenomenon in Educational Context.
This is the first of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues. These first ever research monographs on augmented reality games have been written by a team of 70 leading researchers, practitioners and artists from 20 countries. In Volume I, the phenomenon of the Pokémon GO game is analysed in theoretical, cultural and conceptual contexts, with emphasis on its nature and the educational use of the game in children and adolescents. Game transfer phenomena, motives for playing Pokémon GO, players’ experiences and memorable moments, social interaction, long-term engagement, health implications and many other issues raised by the Pokémon GO game are systematically examined and discussed. Augmented Reality Games I is essential reading not only for researchers, practitioners, game developers and artists, but also for students (graduates and undergraduates) and all those interested in the rapidly developing area of augmented reality games. .
ISBN: 9783030156169
Standard No.: 10.1007/978-3-030-15616-9doiSubjects--Topical Terms:
1253526
User interfaces (Computer systems).
LC Class. No.: QA76.9.U83
Dewey Class. No.: 005.437
Augmented Reality Games I = Understanding the Pokémon GO Phenomenon /
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