Geroimenko, Vladimir.
概要
| 作品: | 1 作品在 4 項出版品 1 種語言 | |
|---|---|---|
書目資訊
Augmented Reality in Education = A New Technology for Teaching and Learning /
by:
SpringerLink (Online service); Geroimenko, Vladimir.
(書目-語言資料,印刷品)
, [http://id.loc.gov/vocabulary/relators/edt]
Augmented reality games.. I,. Understanding the Pokemon GO phenomenon
by:
SpringerLink (Online service); Geroimenko, Vladimir.
(書目-語言資料,印刷品)
Augmented Reality Art = From an Emerging Technology to a Novel Creative Medium /
by:
Geroimenko, Vladimir.; SpringerLink (Online service)
(書目-語言資料,印刷品)
, [http://id.loc.gov/vocabulary/relators/edt]
Augmented Reality Art = From an Emerging Technology to a Novel Creative Medium /
by:
SpringerLink (Online service); Geroimenko, Vladimir.
(書目-語言資料,印刷品)
, [http://id.loc.gov/vocabulary/relators/edt]
The essential guide to prompt engineering = key principles, techniques, challenges, and security risks /
by:
SpringerLink (Online service); Geroimenko, Vladimir.
(書目-語言資料,印刷品)
Augmented Reality in Tourism, Museums and Heritage = A New Technology to Inform and Entertain /
by:
SpringerLink (Online service); Geroimenko, Vladimir.
(書目-語言資料,印刷品)
, [http://id.loc.gov/vocabulary/relators/edt]
Augmented Reality Games I = Understanding the Pokémon GO Phenomenon /
by:
Geroimenko, Vladimir.; SpringerLink (Online service)
(書目-語言資料,印刷品)
, [http://id.loc.gov/vocabulary/relators/edt]
Augmented Reality Games II = The Gamification of Education, Medicine and Art /
by:
Geroimenko, Vladimir.; SpringerLink (Online service)
(書目-語言資料,印刷品)
, [http://id.loc.gov/vocabulary/relators/edt]
Human-computer creativity = generative AI in education, art, and healthcare /
by:
Geroimenko, Vladimir.; SpringerLink (Online service)
(書目-語言資料,印刷品)
Augmented reality games.. II,. The gamification of education, medicine and art
by:
Geroimenko, Vladimir.; SpringerLink (Online service)
(書目-語言資料,印刷品)
Visualizing Information Using SVG and X3D
by:
SpringerLink (Online service); Chen, Chaomei.; Geroimenko, Vladimir.
(書目-語言資料,印刷品)
更多
較少的
主題
Video games.
Multimedia systems .
Artificial intelligence.
Cultural heritage.
Augmented reality.
AI art.
Information Systems Applications (incl.Internet)
Computer and Information Systems Applications.
Application software.
Computer graphics.
Cultural Heritage.
Human-computer interaction.
Health informatics.
Semantic Web.
Computer Appl. in Arts and Humanities.
Computer Science.
Special purpose computers.
Computer games—Programming.
Special Purpose and Application-Based Systems.
Media Design.
Pokemon Go (Game)
Technology and Digital Education.
Computer Imaging, Vision, Pattern Recognition and Graphics.
Educational technology.
Computers and Education.
Education—Data processing.
Information visualization.
Natural language processing (Computer science)
Interactive multimedia.
Artificial intelligence
User interfaces (Computer systems).
Artificial Intelligence.
Gamification.
Game Development.
SVG (Document markup language)
Computers and civilization.
Health Informatics.
Multimedia systems.
Multimedia Information Systems.
Computers and Society.
Arts.
Computer Graphics.
User Interfaces and Human Computer Interaction.
Optical data processing.
Video games
XML (Document markup language)
Pattern Recognition.