Languages
Thomas, Michael, (1969-)
Overview
Works: | 3 works in 4 publications in 1 languages |
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Titles
Design, implementation, and evaluation of virtual learning environments
by:
Thomas, Michael, (1969-); IGI Global.
(Language materials, printed)
Handbook of reasearch on integrating technology into contemporary language learning and teaching
by:
Thomas, Michael, (1969-); Zou, Bin, (1968-)
(Language materials, printed)
Digital games and language learning : = theory, development and implementation /
by:
Thomas, Michael, (1969-); Peterson, Mark, (1965-); Yamazaki, Kasumi.
(Language materials, printed)
Pedagogical considerations and opportunities for teaching and learning on the web /
by:
IGI Global,; Thomas, Michael, (1969-)
(Language materials, printed)
Technologies, innovation, and change in personal and virtual learning environments
by:
IGI Global.; Thomas, Michael, (1969-)
(Language materials, printed)
Interactive whiteboards for education = theory, research, and practice /
by:
Thomas, Michael, (1969-); IGI Global.; Schmid, Euline Cutrim, (1969-)
(Language materials, printed)
Recent developments in technology-enhanced and computer-assisted language learning /
by:
Thomas, Michael, (1969-); Zou, Bin, (1968-)
(Language materials, printed)
Contemporary computer-assisted language learning /
by:
Thomas, Michael, (1969-); Warschauer, Mark.; Reinders, Hayo.
(Language materials, printed)
Digital education = opportunities for social collaboration /
by:
Thomas, Michael, (1969-)
(Language materials, printed)
Contemporary task-based language teaching in Asia /
by:
Reinders, Hayo.; Thomas, Michael, (1969-)
(Language materials, printed)
Subjects
Internet in education.
Competence and performance (Linguistics)
Second language acquisition
Digital communications.
Psycholinguistics.
Task analysis in education
Web-based instruction
Gamification.
Interactive whiteboards.
Language and languages
Language policy
Cognitive learning.
Visual education.
Online social networks.
Web-based instruction.
English language
Computer-assisted instruction.
COMPUTERS
Educational technology.
Electronic games in education.
Education